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Twine, Inform, and Designing Interactive History Texts

Oct 03, 16 Twine, Inform, and Designing Interactive History Texts

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This is the first in a series of posts intended to get readers thinking more about interactive text as a tool for history and how students might be enabled to design their own researched text-based historical simulation games using the interactive fiction design tool, Twine.   Why Interactive History Texts and Why Twine? Having...

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Banished: It Takes a Village to Raise a Surplus

Sep 21, 16 Banished: It Takes a Village to Raise a Surplus

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This article is part four of a four-part series on the future of quantification in history. For the thematic introduction to the series, please click here. Or click on the following links for part one, part two, or part three.   Kaplunk: “Your reserve in tools is low.” Kaplunk: “Your reserve in firewood is low.”...

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The line-end formula, smoking gun of play-mechanics in oral epic

Aug 16, 16 The line-end formula, smoking gun of play-mechanics in oral epic

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Part of a series on the educational affordances of interactive narrative. ba da Bum ba da Bum bum Podas ōkus Akhilleus (pronounce the final “eu” as “yoo” if you have to—it’s a diphthong: the final Bum). Polumētis Odysseus (same here). “Swift-footed Achilles.” “Cunning...

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This War of Mine: Human Survival and the Ethics of Care

Jul 27, 16 This War of Mine: Human Survival and the Ethics of Care

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This article is part three of a four-part series on the future of quantification in history. For the thematic introduction to the series, please click here. Or click on the following links for part one, or part two.   It’s when your favorite character gets pointlessly killed that you truly begin playing This War of...

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Open Thread: Public Memory & Pokemon Go

Jul 17, 16 Open Thread: Public Memory & Pokemon Go

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I know. I know. Everyone is writing about how Pokemon Go connects to whatever they work on. But here we are. Given how Pokemon Go has kicked up controversy around how it uses public sites of memory and conscience, without in any way considering if it is appropriate to do so, I figured I would pull together some quotes and links and...

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Let’s Play: Far Cry Primal Ep.4: An “Archaeological” Exploration

Jul 12, 16 Let’s Play: Far Cry Primal Ep.4: An “Archaeological” Exploration

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This is a guest post by Philip Riris, an archaeologist with the Institute of Archaeology at University College London. His research interests run the gamut from digital data in archaeology to cave art to the archaeology of South America. Philip’s first post in this series is here, his second is here, and his third is...

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Socrates the Gamer

Jul 06, 16 Socrates the Gamer

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In this post I’ll expand on some points I made in my last. By opening out the notion of Socrates as fundamentally a participant interactive performances (that is, like his fellow Athenian elites, steeped in a culture founded on homeric epic), I mean to launch the principal argument of this post-series/book. We know next to...

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