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Preserving History in Gran Turismo

Sep 09, 14 Preserving History in Gran Turismo

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Corey Milne is a freelance writer who graduated from Stirling University with a degree in history, only to follow that up by getting his masters in digital journalism at the University of Strathclyde. Enjoys delving into modern European history with a focus on Ireland’s journey to independence, and the mechanised warfare of...

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Gwydion to Alexander: Colonialism in King’s Quest III

Aug 27, 14 Gwydion to Alexander: Colonialism in King’s Quest III

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(Spoiler alert: this post contains spoilers for King’s Quest III: To Heir Is Human and the whole series so far. But you really should have played it by now, shouldn’t you?) With the recent announcement of Sierra’s resurrection as a collaboration between Activision and independent developers, and the accompanying announcement...

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MOBA meta and the Muses: an invitation

Aug 20, 14 MOBA meta and the Muses: an invitation

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There’s a point I try very hard to get across to students whenever I teach the homeric epics Iliad and Odyssey. I tend to phrase it as a point about the nature of the Muses, but it actually extends much deeper into the fabric of the epics than would appear from the relatively few times the Muses actually receive mention from...

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Dwarf NORAD: A Glimpse of Counterfactual Computing History

Aug 06, 14 Dwarf NORAD:  A Glimpse of Counterfactual Computing History

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When most people think about the kind of super-high-performance games people build custom PCs for, they probably imagine some first-person shooter with fast action, huge explosions, and millions of polygons being rendered to the screen at real time.  Few people would think of Dwarf Fortress, a game that is rendered with simple...

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Ghosts of Races Past: Son Finds Father’s Ghost in Game

Jul 30, 14 Ghosts of Races Past: Son Finds Father’s Ghost in Game

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I remember the first time I learned that racing games were haunted. For me, it was one of the Mario Kart games. It is a rather straightforward solution to a technical problem. When you play single player games, it is really hard to get the AI of the game to behave like an actual player. AI is always a set of rules implemented to...

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Valiant Hearts: The Problem (and Solution) of Historical War Video Games

Jul 23, 14 Valiant Hearts: The Problem (and Solution) of Historical War Video Games

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Something that I’ve written significantly about recently is the glorification of the Second World War in video games. Games like Call of Duty 2 attempt to portray the war with a sense of realism but the final product often ends up muddled with ever-to-common tropes of heroism and sacrifice with no deeper meaning. The Second...

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Retrogaming and the Mutability of Genre

Jul 16, 14 Retrogaming and the Mutability of Genre

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Retrogaming is a culture of playing old games or creating new games in the style of old games, artificially restraining game aesthetics to mimic the very real technological restraints that made the historical games’ the way they are, akin to applying a filter to a digital photograph to make it appear overexposed. But the objects...

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