Recent Posts

Oxenfree, Memory, and Public History

Nov 22, 16 Oxenfree, Memory, and Public History

Posted by in Articles

  Oxenfree is not a game you’d immediately associate with history. The adventure game, released on various platforms in the first half of 2016, follows five teenagers as they visit an island for a party but soon become involved with a supernatural presence. Without giving too much away, the group discovers ghosts, time...

read more

From line-end formula to aristeia: how an epic ruleset goes from mechanic to theme

Oct 25, 16 From line-end formula to aristeia: how an epic ruleset goes from mechanic to theme

Posted by in Articles

In my last post I discussed the most basic rule of the epic game: kleos. Oral epic developed in such a way as to provide glory to heroes by naming them at the end of the poetic line. Now I’m going to push forward and show how that simple mechanic When we take a look at a typical section of a battle book of the Iliad, which...

read more

Meaningful Choices – (Twine Developer Diary) – Part 3

Oct 18, 16 Meaningful Choices – (Twine Developer Diary) – Part 3

Posted by in Articles

This is the third in a series of posts intended to get readers thinking more about interactive text as a tool for history education and how students might be enabled to design their own researched, text-based historical simulation games using the interactive fiction design tool, Twine. The first post discussed the differences...

read more

Creating Interactive Histories in History Class (Twine Teacher Diary)

Oct 10, 16 Creating Interactive Histories in History Class (Twine Teacher Diary)

Posted by in Articles

This is the second in a series of posts intended to get readers thinking more about interactive text as a tool for history education and how students might be enabled to design their own researched, text-based historical simulation games using the interactive fiction design tool, Twine. Last week’s post discussed the...

read more

Twine, Inform, and Designing Interactive History Texts

Oct 03, 16 Twine, Inform, and Designing Interactive History Texts

Posted by in Articles

This is the first in a series of posts intended to get readers thinking more about interactive text as a tool for history and how students might be enabled to design their own researched text-based historical simulation games using the interactive fiction design tool, Twine.   Why Interactive History Texts and Why Twine? Having...

read more

Banished: It Takes a Village to Raise a Surplus

Sep 21, 16 Banished: It Takes a Village to Raise a Surplus

Posted by in Articles

This article is part four of a four-part series on the future of quantification in history. For the thematic introduction to the series, please click here. Or click on the following links for part one, part two, or part three.   Kaplunk: “Your reserve in tools is low.” Kaplunk: “Your reserve in firewood is low.”...

read more

The line-end formula, smoking gun of play-mechanics in oral epic

Aug 16, 16 The line-end formula, smoking gun of play-mechanics in oral epic

Posted by in Articles

Part of a series on the educational affordances of interactive narrative. ba da Bum ba da Bum bum Podas ōkus Akhilleus (pronounce the final “eu” as “yoo” if you have to—it’s a diphthong: the final Bum). Polumētis Odysseus (same here). “Swift-footed Achilles.” “Cunning...

read more