Recent Posts

The Role of the Museum in Video Games

Jun 06, 14 The Role of the Museum in Video Games

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The following is a guest post from Tomas Brown. Thomas is currently a post graduate student studying Cultural Heritage and Resource Management at The University of Winchester. He is interested in the application of cultural heritage in video games, Imperial heritage and Ancient Rome. You can find him on twitter...

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Prison Architect: The Dark Heart of Every Sim

May 28, 14 Prison Architect: The Dark Heart of Every Sim

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This article is part 2 of a 2-part series on prison management games, and the controversies surrounding them. You can read the introductory remarks for the series here, and part 1 here.   Playing Prison Architect almost always cheers me up. Is that bad? When I play the game, I’m always engaged. Sometimes frustrated, often...

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Counterfactual History and The Conquest of Paradise

May 27, 14 Counterfactual History and The Conquest of Paradise

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While I’m a pretty big fan of strategy games in general, historical strategy games are particularly interesting, especially from a pedagogical standpoint.  As I and many of the other Play the Past authors have previously discussed, these games allow us to look at the past through a different lens than we typically get through...

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Artifacts of the Past in The Last of Us

May 22, 14 Artifacts of the Past in The Last of Us

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I recently purchased The Last of Us as a small reward to myself for finishing my undergrad. I had already beaten the game last summer after borrowing the game from my friend but I couldn’t resist playing it again. First things first, THE LAST OF US SPOILERS AHEAD I’ve had the great pleasure of working with Trevor Owens...

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Teacher Design Notes: Using Civilization IV to Learn about Agrarian Societies

May 21, 14 Teacher Design Notes: Using Civilization IV to Learn about Agrarian Societies

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Before I begin, a short preface. I have made it something of a personal mission, both as a researcher and writer on historical simulation games and as a classroom teacher, to crack the Civilization IV code. In other words, to find ways to make its educational value commensurate with the significant amount of time and effort it takes...

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Assassin’s Creed IV, Ubiculturality, and Stede Bonnet: an Invitation

May 14, 14 Assassin’s Creed IV, Ubiculturality, and Stede Bonnet: an Invitation

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My intention for this post was to write something specific and reasonably authoritative on how the character of Stede Bonnet as seen (as performed by means of, really) in Assassin’s Creed IV: Black Flag differs from what we know of the historical Stede Bonnet, and what I think the difference means. That kind of analysis would...

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Teaching Games as Text Part 4: The Conclusion

May 07, 14 Teaching Games as Text Part 4: The Conclusion

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This is the fourth and final part of a series that reflects on a Composition II course taught in Spring 2013 called 20th Century PC Games. You can read part 1 here, part 2 here, and part 3 here. As I write this, I’m finishing up another Composition II course that focused on games as text. This course focused more on the rhetorical...

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