Recent Posts

The Serialized Video Game

Jun 26, 14 The Serialized Video Game

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This is a guest post by J. Stephen Addcox who recently completed his PhD at the University of Florida with a focus in Victorian literature. In the fall, he will be joining Georgia Tech’s Writing and Communication Program as a Brittain Postdoctoral Fellow. His research is on the intersections of memory, testimony, and...

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Pixelated Commemorations: 4 In Game Monuments and Memorials

Jun 18, 14 Pixelated Commemorations: 4 In Game Monuments and Memorials

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We recently had a great post on what museums do in video games. This got me thinking about another tried and true feature of public history which shows up in all kinds of video games, monuments and memorials. So this is a quick run at a few examples of memorials as represented in video games. I think the procedural rhetoric for...

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Social Construction of Technology in Games

Jun 11, 14 Social Construction of Technology in Games

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Technological development influences the way we live and interact with the world on a deep level.  Technological artifacts like computers and cars dictate how our society functions and how we relate to one another.  These influences are so pervasive throughout our everyday lives that it’s sometimes difficult to imagine...

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The Role of the Museum in Video Games

Jun 06, 14 The Role of the Museum in Video Games

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The following is a guest post from Tomas Brown. Thomas is currently a post graduate student studying Cultural Heritage and Resource Management at The University of Winchester. He is interested in the application of cultural heritage in video games, Imperial heritage and Ancient Rome. You can find him on twitter...

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Prison Architect: The Dark Heart of Every Sim

May 28, 14 Prison Architect: The Dark Heart of Every Sim

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This article is part 2 of a 2-part series on prison management games, and the controversies surrounding them. You can read the introductory remarks for the series here, and part 1 here.   Playing Prison Architect almost always cheers me up. Is that bad? When I play the game, I’m always engaged. Sometimes frustrated, often...

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Counterfactual History and The Conquest of Paradise

May 27, 14 Counterfactual History and The Conquest of Paradise

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While I’m a pretty big fan of strategy games in general, historical strategy games are particularly interesting, especially from a pedagogical standpoint.  As I and many of the other Play the Past authors have previously discussed, these games allow us to look at the past through a different lens than we typically get through...

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Artifacts of the Past in The Last of Us

May 22, 14 Artifacts of the Past in The Last of Us

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I recently purchased The Last of Us as a small reward to myself for finishing my undergrad. I had already beaten the game last summer after borrowing the game from my friend but I couldn’t resist playing it again. First things first, THE LAST OF US SPOILERS AHEAD I’ve had the great pleasure of working with Trevor Owens...

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