Feeling History in Blasphemous: Monstrosity and Spectacle through Time
This is a guest post by Dr Jack Orchard. Jack is Content Editor for the Electronic Enlightenment project based at the Bodleian Libraries, Oxford, and holds a PhD from Swansea as well as a BA and MA from University College London. His PhD was on reading practices in 18th centuryContinue Reading
The Academic Library in The Elder Scrolls V: Skyrim
The Arcanaeum is a library in the College of Winterhold, an institution and guild that the player visits during the main quest in the 2011 game, The Elder Scrolls V: Skyrim. While the Arcanaeum is not quite like the academic libraries we often see and think of today, it isContinue Reading
Civilization or Hegemony: Playing Empire in Sid Meier’s Civilization VI
This is a guest post by Daniel Navarro. Dan holds a MA in Media Studies from NYU Steinhardt and a BA in both Comparative Ethnic Studies and Religion at Columbia University. His research focuses on connecting theory and history to media, most often with games or music. He can beContinue Reading
The Collector in Spiritfarer
There is a character in Spiritfarer called the Collector, a well-dressed, finicky walrus who goes by the name of Susan. When the player first meets Susan, she describes her distaste for the collection of “junk.” Nonetheless, Susan is the in-game collections achievement tracker, and will reward the player for findingContinue Reading
Feeling History in Blasphemous: Affective Piety and Our Lady of the Charred Visage
This is a guest post by Dr Jack Orchard. Jack is Content Editor for the Electronic Enlightenment project based at the Bodleian Libraries, Oxford, and holds a PhD from Swansea as well as a BA and MA from University College London. His PhD was on reading practices in 18th centuryContinue Reading
History, Take Three: How Video Game Replay Alters Your Perception of Time
On May 7, 2021 at the 88th ACFAS congress, I delivered a presentation on replayability in video games in a conference organized by Simon Dor from University from Quebec in Abitibi-Témiscamingue and Julien Bazile from the University of Sherbrooke, entitled “Controlling the Past: Design and Critique of the Mechanics ofContinue Reading
The Museum and Library in Stardew Valley
This is a guest post by Alvina Lai. Alvina holds an MS in Library and Information Science from Pratt Institute, and a BFA in Photography and BA in Creative Writing from The New School. Their writing appears in The Mary Sue, Brooklyn Botanic Garden, and the NYT’s “Metropolitan Diary”; allContinue Reading
Through the Darkest of Times’ Historical Problem Space, Part 2
This is the second part of a historical-problem-space analysis of Paintbucket Games’ Through the Darkest of Times (See Part 1) Disclosures: 1) Paintbucket supplied me with a review copy of this game. 2) I have not yet made it past 1941 in multiple attempts, and my analysis is mostly basedContinue Reading
Through the Darkest of Times’ Historical Problem Space, Part 1
What follows is the first part of an analysis of Paintbucket Games’ Through the Darkest of Times (TtDoT) using the Historical Problem Space framework (the second part goes live on 12/17/20). I hope this will serve as a historical review for educators and those interested in playing and studying historicalContinue Reading
Play the Past: With a Little Help from our Friends
Since its founding in 2010, Play the Past has had the good fortune of hosting many enriching and far-ranging discussions on the intersection of history, cultural heritage, and games. In celebration of our 10th anniversary, we published this last November a brief account of the origins of Play the Past.Continue Reading










