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Meaningful Choices – (Twine Developer Diary) – Part 3

Oct 18, 16 Meaningful Choices – (Twine Developer Diary) – Part 3

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This is the third in a series of posts intended to get readers thinking more about interactive text as a tool for history education and how students might be enabled to design their own researched, text-based historical simulation games using the interactive fiction design tool, Twine. The first post discussed the differences...

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Creating Interactive Histories in History Class (Twine Teacher Diary)

Oct 10, 16 Creating Interactive Histories in History Class (Twine Teacher Diary)

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This is the second in a series of posts intended to get readers thinking more about interactive text as a tool for history education and how students might be enabled to design their own researched, text-based historical simulation games using the interactive fiction design tool, Twine. Last week’s post discussed the...

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Twine, Inform, and Designing Interactive History Texts

Oct 03, 16 Twine, Inform, and Designing Interactive History Texts

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This is the first in a series of posts intended to get readers thinking more about interactive text as a tool for history and how students might be enabled to design their own researched text-based historical simulation games using the interactive fiction design tool, Twine.   Why Interactive History Texts and Why Twine? Having...

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Banished: It Takes a Village to Raise a Surplus

Sep 21, 16 Banished: It Takes a Village to Raise a Surplus

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This article is part four of a four-part series on the future of quantification in history. For the thematic introduction to the series, please click here. Or click on the following links for part one, part two, or part three.   Kaplunk: “Your reserve in tools is low.” Kaplunk: “Your reserve in firewood is low.”...

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The line-end formula, smoking gun of play-mechanics in oral epic

Aug 16, 16 The line-end formula, smoking gun of play-mechanics in oral epic

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Part of a series on the educational affordances of interactive narrative. ba da Bum ba da Bum bum Podas ōkus Akhilleus (pronounce the final “eu” as “yoo” if you have to—it’s a diphthong: the final Bum). Polumētis Odysseus (same here). “Swift-footed Achilles.” “Cunning...

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This War of Mine: Human Survival and the Ethics of Care

Jul 27, 16 This War of Mine: Human Survival and the Ethics of Care

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This article is part three of a four-part series on the future of quantification in history. For the thematic introduction to the series, please click here. Or click on the following links for part one, or part two.   It’s when your favorite character gets pointlessly killed that you truly begin playing This War of...

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Open Thread: Public Memory & Pokemon Go

Jul 17, 16 Open Thread: Public Memory & Pokemon Go

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I know. I know. Everyone is writing about how Pokemon Go connects to whatever they work on. But here we are. Given how Pokemon Go has kicked up controversy around how it uses public sites of memory and conscience, without in any way considering if it is appropriate to do so, I figured I would pull together some quotes and links and...

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