Recent Posts

Seeing Through SimCity: Seeing Cities as Spreadsheets

Mar 24, 15 Seeing Through SimCity: Seeing Cities as Spreadsheets

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I heard a great talk on various open data projects from the City of Chicago’s Chief Data Officer a few weeks back. The city is doing some amazingly neat things to make civic data available and to make use of that data for a range of different uses of that data to improve decision making. When I looked Tom Schenk Jr. up on...

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History as it can be played: A new public history?

Feb 25, 15 History as it can be played: A new public history?

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The following is a guest post from Jamie Taylor. Jamie is currently an Interpretation Developer at The National Railway Museum in York, UK. He is especially interested in how procedural rhetoric can be used in the practise of history and how ‘interesting decisions’ can help facilitate counterfactual narratives. You can...

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APOTHEON: The Action Hero at the Heart of Greek Myth

Feb 18, 15 APOTHEON: The Action Hero at the Heart of Greek Myth

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 The hero is he who is immovably centred – Ralph Waldo Emerson     If I had to explain Apotheon to someone who doesn’t play video games, I’d say this: “imagine the figures of ancient Greek vase art, come to life…” This pithy description seems to best fit the game’s concept, and the childlike sense of...

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HullCraft: Using Minecraft and Archives for Learning about the Past

Dec 18, 14 HullCraft: Using Minecraft and Archives for Learning about the Past

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The following is a guest post from Hannah Rice, a digital heritage specialist with an architectural history and computer games background. Hannah’s MSc dissertation was on computer games and architectural history engagement. Hannah is currently working in the archives at the Hull History Centre, in Kingston upon Hull, UK....

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Valiant Hearts, The Great War, and The Shaping of Historical Memory

Dec 10, 14 Valiant Hearts, The Great War, and The Shaping of Historical Memory

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The following is a guest post from Christopher Sawula an Early American Historian of Class, Society, and Culture. CLIR Postdoctoral Fellow at the University of Alabama. You can find him @CGSaw on twitter. Valiant Hearts is the only war game I would ever teach students as a historical text. Focusing on the emotion and personal...

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MOBA meta and the Muses: professionalism, performance, and meta-game discourse

Dec 03, 14 MOBA meta and the Muses: professionalism, performance, and meta-game discourse

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In a post in August, I opened a discussion of how analyzing the meta-discourse surrounding MOBAs (Multiplayer Online Battle Arenas) may help us describe the relationship between player-performance in these games and bardic performance in ancient epic in a more interesting way. The point of such an analysis is not merely be to...

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Beyond Trees: Tech Webs, ANTs, and Black Boxes

Nov 26, 14 Beyond Trees:  Tech Webs, ANTs, and Black Boxes

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Videogames have an amazing potential for modeling societal processes.  At the same time, videogames also embody the worldview of their creators on a procedural level.  As such, it is a rare thing when a game is able to move beyond popular understandings of the world and approach it from a new and interesting direction.  As...

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