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Posts by ballestrini
This post is the second in a multi-part series on the issues raised by Longbow Games’ ancient real time strategy series, Hegemony. Jeremiah McCall will continue this series in the next installment. Hegemony: Philip of Macedon was released in 2010 and was followed by Hegemony Gold, which included the Peloponnesian war. Longbow is...
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It seems like no matter where you turn these days, stakeholders are throwing out hyperbole surrounding the affordances of games. One doesn’t have to look beyond Jane McGonigal’s supporters and detractors to see the range in which things can be vastly overstated for whatever their purpose might be. I wanted to take a little bit...
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In my previous post, I discussed the iteration of CARDs and the development of CARD-tamen™ Rome. This week, I want to return to the failed gamification attempt with the original carta collectionis mechanic.
Why was it a failure? I had believed originally that we tapped into something powerful – the kind of grind-mechanic...
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A few months ago here at Play the Past, I wrote about the collection mechanic that’s a large part of the grammatical instruction in Operation LAPIS. The rewards for completing categories in that collection mechanic were those wonderful CARDs (digital only) that would then appear in their personal dossiers. From a certain point of...
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In past posts, I’ve taken Play the Past’s readers through an overview of Operation LAPIS, a look at the collaborative immersion element, and an extensive explanation of the collection mechanic. This week I’m going to walk you through another key component of Operation LAPIS: the CODEX.
The superlatively engaging RPG’s...
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