In the Trenches: Verdun Developer Interview, part 2

Jun 03, 15 In the Trenches: Verdun Developer Interview, part 2

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This article is part 2 of a two-part interview with the creators of the World War 1 themed first-person shooter multiplayer game, Verdun. To read part 1, please click on this link.   In this second and final part of our interview with the developers of Verdun, we further discuss the research that went into the project, and...

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In the Trenches: Verdun Developer Interview, part 1

Jun 02, 15 In the Trenches: Verdun Developer Interview, part 1

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This article is part 1 of a two-part interview with the creators of the World War 1 themed first-person shooter multiplayer game, Verdun. To read part 2, please click on this link.   Introduction   World War 1 was one of the bloodiest conflicts of history, a conflict that lasted between 1914 and 1918, and whose effects...

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Big History: or the Curse of Storytelling in Human Knowledge

Apr 08, 15 Big History: or the Curse of Storytelling in Human Knowledge

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Big Data is upon us, and it looks like it’s here to stay. Has Plato’s old dream of bias-free knowledge finally come true? Perhaps we’ve indeed found a way to make that Ancient Greek sage happy with our metaphysical data clouds, and infinite server farms. But does all this technology mean we’ve actually solved...

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APOTHEON: The Action Hero at the Heart of Greek Myth

Feb 18, 15 APOTHEON: The Action Hero at the Heart of Greek Myth

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 The hero is he who is immovably centred – Ralph Waldo Emerson     If I had to explain Apotheon to someone who doesn’t play video games, I’d say this: “imagine the figures of ancient Greek vase art, come to life…” This pithy description seems to best fit the game’s concept, and the childlike sense of...

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Being Historical: How Strategy Games are Changing Popular History

Sep 24, 14 Being Historical: How Strategy Games are Changing Popular History

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« Those who study history are concerned with the occurrences of passed times; those who conceive time as history are tuned to what will happen in the future. » — George Grant, Time as History   When we play at History, are we playing the past, or the future? As players of history-themed games, we are often called to be...

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