Author: Roger Travis

Roger Travis is Associate Professor of Classics in the Department of Modern and Classical Languages of the University of Connecticut. He is also the Director of the Video Games and Human Values Initiative (, based at UConn, an interdisciplinary online nexus for online courses and scholarly activities like fellowships, symposia, and the initiative’s Proceedings, of which Travis is the editor. He received his Bachelor’s degree in classics from Harvard College, and his Ph.D. in comparative literature from the University of California, Berkeley before arriving at UConn in 1997. He has published on Homeric epic, Greek tragedy, Greek historiography, the 19th C. British novel, HALO, and the massively-multiplayer online role-playing game He has been President of the Classical Association of New England and of the Classical Association of Connecticut. He writes the blog Living Epic ( about his discovery of the fundamental connection between ancient epic and the narrative video game. In the 2009-2010 academic year, Travis offered the first courses ever designed entirely as practomimes (see for detail), a form of serious game.

There’s a point I try very hard to get across to students whenever I teach the homeric epics Iliad and Odyssey. I tend to phrase it as a point about the nature of the Muses, but it actually extends much deeper into the fabric of the epics than would appearContinue Reading

The historical stories told within the animus of Assassin’s Creed are about the clash of cultures. The Assassins and the Templars are represented in the game’s version of history by those same Assassins and Templars (Assassin’s Creed), the forces of enlightenment and repression in Renaissance Italy (Assassin’s Creed II), NativeContinue Reading

How then do we understand our relationship, as players, to the games that for better or worse constitute mainstream game-culture? It would be easy enough to sidestep this question, and instead focus on the amazing things that the enormous “rest” of game-culture is doing. For the future of game-culture, indeed,Continue Reading