Search results for: gamification (Page 2)

The following is a guest post from Hannah Rice, a digital heritage specialist with an architectural history and computer games background. Hannah’s MSc dissertation was on computer games and architectural history engagement. Hannah is currently working in the archives at the Hull History Centre, in Kingston upon Hull, UK. She’s on Twitter @hannahbeth_r INTRODUCTIONContinue Reading

I’m here in lovely Madison, along with such luminaries as Jeremiah McCall (I was lucky enough to catch up with him over a beer [well, more than one] last night) at Games+Learning+Society 9.0. Before happy hour, yesterday, at the Playful Learning Summit that kicked things off this year, my colleague SteveContinue Reading

In my last few posts, I’ve argued that Plato’s Republic and Irrational Games’ BioShock present a challenge to culture, and, in particular, to the educational systems (read “school”) that transmit that culture. Still more, I’ve tried to show, do they present a challenge to those who are trying to harnessContinue Reading

So here’s where I make the connection between BioShock and gamification–or rather, try to show that as ways of doing education, the two are radically different. More, I try to show that they’re different in a way that’s inspired what my team is doing with practomimetic learning. There’s a contextContinue Reading

You probably didn’t notice this happening, as you read my previous posts, but I’m drawing ever closer to the point where my abstruse Homeric epic into Platonic philosophy classics stuff will at last intersect with my pragmatic practomimetic learning stuff. (Certainly you didn’t notice as you didn’t read my previousContinue Reading