“The best place to view Los Angeles of the next millennium is from the ruins of its alternative future” thus Mike Davies begins his provocative history of L.A. When Davies interrogates Blade Runner and The Martian Chronicles he finds a considerable amount of material to critically interpret the city and
Fallout 3 offers much to swoon over. In hindsight though, the most memorable moments from my game play are not slow-motion replays of exploding super mutant heads. Most of the in-game moments that have stuck with me involve interactions with, Apple II-ish green-screened in-game terminals. Computers that have apparently been
The premise behind Colonization has been controversial since the game’s inception. For those who are unfamiliar with it, Colonization puts players in the shoes of a European power and sets them loose to colonize the Americas. Originally released in 1994 an updated version of the game was released in 2008.
I think historians and sociologists of science might be surprised to learn that video game designers spend a considerable amount of time and energy building playable models of the history of science and technology. In game design circles these systems are commonly referred to as “Technology Trees”. Below is an example of one of these trees from Civilization ll.