Search results for: deterministic

We discussed Ethan Watrall’s foundational role in The Story of Play the Past, with regards to the Play the Past website, and community. Because of the demands and responsibilities incumbent to his role as Play the Past founder and manager—not to mention his academic career—Watrall’s writerly contributions on the blogContinue Reading

Traditionally, the relationship between humans and our environment has not been the most prominent aspect of historical writing. Particularly before the institutionalization of historical studies in the nineteenth century, the natural world generally took a backseat to kings, monuments, explorers, and revolutions. It usually only made the history books whenContinue Reading

This article is part one of a four-part series on the future of quantification in history. For the thematic introduction to the series, please click here.   At face value, it might appear to the casual reader of Play the Past, that the main focus of this blog is theContinue Reading

Technological development influences the way we live and interact with the world on a deep level.  Technological artifacts like computers and cars dictate how our society functions and how we relate to one another.  These influences are so pervasive throughout our everyday lives that it’s sometimes difficult to imagine thingsContinue Reading

As I discussed in a previous post, videogames tend to take a very deterministic view of technological development. Nowhere is this more apparent than in the concept of the “Tech Tree.”  While dedicated players and modders are usually quick to point out other flaws or deficiencies in games (often holdingContinue Reading

The Civilization franchise includes some of the games most oft-studied by academics, those here at Play the Past included.  One of the most salient features in the representation of history created these games is the “Tech Tree,” the representation of the technological and scientific progress of the player’s civilization overContinue Reading