Michelle Low is an educator with an interdisciplinary Humanities and Social Science background who spends her time outside of lecture rooms, tweeting and blogging about gaming and pedagogy, watching gameplay, and researching and writing about Ancient Egypt Reception Studies and archaeogaming. Imagine an alternate universe where Soviet Union, instead of
In my introductory post for this series on tabletop role-playing games (which dropped last December), I sketched out a brief portrait of my background with RPGs and laid down a marker for my main goal. To quote from the previous post, I want “to turn a more thorough and critical
As I introduced in a previous post, at the heart of Operation LAPIS is a collaborative role-playing experience that continuously and actively reinforces the primary learning objectives for the course: learning how to read, think, and act like a Roman based on an understanding of the culture as a whole.
The following is a guest post from Tomas Brown. Thomas is currently a post graduate student studying Cultural Heritage and Resource Management at The University of Winchester. He is interested in the application of cultural heritage in video games, Imperial heritage and Ancient Rome. You can find him on twitter
When Trevor and I started writing a series based on the 2008 version of Sid Meier’s Colonization, we knew that the issues we wanted to discuss were already controversial. Trevor’s initial post discussed the fervor with which bloggers reacted to the game’s release, and he argued that games about colonization
In the 1993 afterward to The Bluest Eye (1970), Toni Morrison explains the origins of her devastating debut novel. It began in 1962 with an examination of racial self-loathing. “I focused,” Morrison writes, “on how something as grotesque as the demonization of an entire race could take hold inside the
In an unusually redemptive reading of the widely disparaged Atari VCS game E.T. (1982), Ian Bogost observes that the game perfectly (though perhaps not intentionally) captured the essence of Spielberg’s hit movie. “It was a film about alienation, not about aliens,” Bogost writes in How to Do Things with Videogames.
George RR Martin titled A Song of Ice and Fire advisedly, I think, with reference to the bardic traditions of European culture that gave us also the Iliad, the Odyssey, Beowulf, and the Song of Roland among many others. As I’ve demonstrated, those bardic traditions worked like games. That we