Excavating Code: An Archaeological Record of Software Development

Oct 22, 14

Posted by in Articles

Over the last few weeks, I’ve been in the process of relearning C++.  Of course, saying that I am “relearning” is perhaps giving me too much credit, as it has been almost fifteen years since my first attempt at mastering the language.  While it shares a good deal of syntax with other languages I’m more...

read more

Being Historical: How Strategy Games are Changing Popular History

Sep 24, 14

Posted by in Articles

« Those who study history are concerned with the occurrences of passed times; those who conceive time as history are tuned to what will happen in the future. » — George Grant, Time as History   When we play at History, are we playing the past, or the future? As players of history-themed games, we are often called to be...

read more

Teacher Design Notes: Using Civilization IV to Learn about Agrarian Societies

May 21, 14

Posted by in Articles

Before I begin, a short preface. I have made it something of a personal mission, both as a researcher and writer on historical simulation games and as a classroom teacher, I love to do research on the best www.easyslots.com games, to crack the Civilization IV code. In other words, to find ways to make its educational value...

read more

Designing Ideology

Feb 05, 14

Posted by in Articles

Videogames are inextricably bound to ideology.  In most cases, this is not by design, but simply because game developers tend to create virtual worlds that reflect the particular way in which they see the real world.  As Ian Bogost (2006) has noted, these ideological frames are rarely explicit, making it all the more important...

read more

Technoscience in Virtual Worlds

Sep 04, 13

Posted by in Articles

The Civilization franchise includes some of the games most oft-studied by academics, those here at Play the Past included.  One of the most salient features in the representation of history created these games is the “Tech Tree,” the representation of the technological and scientific progress of the player’s civilization...

read more