Operation LAPIS: The Collection Grind

Feb 17, 11 Operation LAPIS: The Collection Grind

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Previously I’ve taken Play the Past’s readers through an overview of Operation LAPIS and an in-depth look at the collaborative immersion element that lies at the heart of practomimetic instruction as our UConn team designs it. This week I’m going to walk you through another key component of Operation LAPIS: the Carta...

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Operation LAPIS: Collaborative Roleplaying in the Immersion

Jan 25, 11 Operation LAPIS: Collaborative Roleplaying in the Immersion

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As I introduced in a previous post, at the heart of Operation LAPIS is a collaborative role-playing experience that continuously and actively reinforces the primary learning objectives for the course: learning how to read, think, and act like a Roman based on an understanding of the culture as a whole. The crossword maker is one...

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The gamer and the herdsman

Dec 16, 10 The gamer and the herdsman

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In this post I return to the roots of all my thought about classics and games, the striking and hermeneutically useful analogy between bardic recomposition in traditional oral epic, as studied above all by Milman Parry and Albert Lord, and player peformances in what I have come to call digital practomime–that is, what most...

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Operation LAPIS: An Introduction

Dec 09, 10 Operation LAPIS: An Introduction

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Roger Travis has already introduced the readers here to the concept of practomime in a previous post.  As Roger wrote, I’m the instructor for the pilot of the first fully practomimetic introductory language class, Operation LAPIS, which is in progress at Norwich Free Academy, where I’m on the classics faculty.  In Operation...

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Halo: Reach as practomime

Dec 02, 10 <i data-src="http://www.playthepast.org/wp-content/themes/DelicateNews/timthumb.php?src=http://www.playthepast.org/wp-content/uploads/2010/11/reach.jpg&h=96&w=238&zc=1" class="thumb alignleft lazyload" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw=="><noscript><img src="http://www.playthepast.org/wp-content/themes/DelicateNews/timthumb.php?src=http://www.playthepast.org/wp-content/uploads/2010/11/reach.jpg&h=96&w=238&zc=1" class=

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This post is a sequel to my two earlier ones here on Play the Past: “Halo: Reach as epic” and “A note on the word ‘practomime’”; I apologize that some of it makes very little sense without certain elements of those posts as backdrop. The scarcity of ammunition dominates the campaign of Halo: Reach, at least for a...

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