Epic Life: Immersion and Metaphor in Papo & Yo

Apr 17, 13 Epic Life: Immersion and Metaphor in Papo & Yo

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In this post I read the ruleset of Papo & Yo as an example of the same kind of creative manipulation of immersion I located in the Odyssey in my last post. My argument for better living through epic springs from a model of immersion that at its simplest level finds in the experience of having one’s immediate reality...

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Epic Life: Immersion and Identification among the Phaeacians

Apr 03, 13 Epic Life: Immersion and Identification among the Phaeacians

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In this post I outline an argument for trying to study immersion as I described it in my last post. To put that argument simply, the reason to study immersion as identification is that to do so allows us cultural traction over an essential part of the experience of practomime–a part that composers and performers have been...

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Epic Life: Describing Immersion

Mar 20, 13 Epic Life: Describing Immersion

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In the posts in this series so far I’ve demonstrated that games condition humanities. The rulesets of the past, beginning (from the perspective of the traditional canon of Western literature) with the homeric epics, enable the performances of the present; those performances iterate the rulesets, inviting future performances in...

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Epic Life: The Big Break of BioShock, part the last

Mar 06, 13 Epic Life: The Big Break of BioShock, part the last

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I promised to deal with one last problem in my “Games are Humanism” line of argument (now that the non-essentiality of the academic ruleset and the incipient humanism of even the least self-aware performance have been established): if we grant that playing BioShock can be doing humanities, where does that leave games...

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The Big Break of BioShock, part 1

Dec 05, 12 The Big Break of BioShock, part 1

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What separates someone who’s just playing HALO or BioShock to fill a few hours of his or her time from someone who’s “doing humanities” by performing within a ruleset that goes back to homeric epic or Platonic philosophy? On one extremely important level, nothing. As I’ve demonstrated in previous posts...

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