Operation LAPIS: Iteration of the Collection

Aug 04, 11 Operation LAPIS: Iteration of the Collection

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In my previous post, I discussed the iteration of CARDs and the development of CARD-tamen™ Rome. This week, I want to return to the failed gamification attempt with the original carta collectionis mechanic. Why was it a failure? I had believed originally that we tapped into something powerful – the kind of grind-mechanic...

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Operation LAPIS: Iteration of the CARDs

Jul 21, 11 Operation LAPIS: Iteration of the CARDs

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A few months ago here at Play the Past, I wrote about the collection mechanic that’s a large part of the grammatical instruction in Operation LAPIS. The rewards for completing categories in that collection mechanic were those wonderful CARDs (digital only) that would then appear in their personal dossiers. From a certain point of...

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Gamify My Historian’s Craft

Feb 25, 11 Gamify My Historian’s Craft

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Gamification is all the rage. Operation Lapis show us what full-blown gamification can look like in the classroom; but if you’re not ready for that, there are other things you can do to introduce playful approaches to your teaching. I find myself teaching ‘The Historian’s Craft’ this term. There are 100...

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Operation LAPIS: The Collection Grind

Feb 17, 11 Operation LAPIS: The Collection Grind

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Previously I’ve taken Play the Past’s readers through an overview of Operation LAPIS and an in-depth look at the collaborative immersion element that lies at the heart of practomimetic instruction as our UConn team designs it. This week I’m going to walk you through another key component of Operation LAPIS: the Carta...

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Argument Wars Redux: Interview with Dan Norton of Filament Games

Jan 18, 11 Argument Wars Redux: Interview with Dan Norton of Filament Games

Posted by in Interviews

I am excited to have a chance to talk with Dan Norton, Lead Designer at Filament games. Filament has developed a bunch of great educational games. I was thinking about writing up a review of one of their games which has a particularly historical dimension, but I figured, hey why not try to start a conversation with the devs? We have...

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