This is the second part of a historical-problem-space analysis of Paintbucket Games’ Through the Darkest of Times (See Part 1) Disclosures: 1) Paintbucket supplied me with a review copy of this game. 2) I have not yet made it past 1941 in multiple attempts, and my analysis is mostly based
What follows is the first part of an analysis of Paintbucket Games’ Through the Darkest of Times (TtDoT) using the Historical Problem Space framework (the second part goes live on 12/17/20). I hope this will serve as a historical review for educators and those interested in playing and studying historical
The historical problem space framework (HPS) is a holistic, medium-sensitive, design-focused framework for analyzing and understanding, designing, and teaching with historical games. It is, above all, meant to focus practically on how designers craft historical games, based on an understanding that games are mathematical, interlocking, interactive (playable) systems.