Epic Life: Immersion and Flow, 1

May 15, 13 Epic Life: Immersion and Flow, 1

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It’s officially summer, on my calendar at least, and so I’m going to change my format to something a little lazier. Shorter posts, more questions, fewer “I argue in this post”s and “as I demonstrated”s. What is the relationship of immersion to flow? By flow, I mean of course Cziksentmihalyian...

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Epic Life: Immersion and Metaphor in Papo & Yo

Apr 17, 13 Epic Life: Immersion and Metaphor in Papo & Yo

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In this post I read the ruleset of Papo & Yo as an example of the same kind of creative manipulation of immersion I located in the Odyssey in my last post. My argument for better living through epic springs from a model of immersion that at its simplest level finds in the experience of having one’s immediate reality...

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Epic Life: Immersion and Identification among the Phaeacians

Apr 03, 13 Epic Life: Immersion and Identification among the Phaeacians

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In this post I outline an argument for trying to study immersion as I described it in my last post. To put that argument simply, the reason to study immersion as identification is that to do so allows us cultural traction over an essential part of the experience of practomime–a part that composers and performers have been...

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Historical Hit Points 2: Simulating Medieval Economics in Tabletop RPGs

May 23, 12 Historical Hit Points 2: Simulating Medieval Economics in Tabletop RPGs

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I have spent much of my free time lately poking through the core rulebook for Adventurer Conqueror King (ACKS for short), a new fantasy RPG published by a company called Autarch LLC. ACKS is what I like to think of as a classic Dungeons and Dragons (D&D) retro-clone on steroids. Mechanically it tries to emulate the rules set,...

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Historical Hit Points 1: Uses of History in Tabletop Role-Playing Games

Mar 06, 12 Historical Hit Points 1: Uses of History in Tabletop Role-Playing Games

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In my introductory post for this series on tabletop role-playing games (which dropped last December), I sketched out a brief portrait of my background with RPGs and laid down a marker for my main goal. To quote from the previous post, I want “to turn a more thorough and critical historical eye on the varied ways tabletop RPGs like...

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