{"id":2429,"date":"2012-02-02T11:00:53","date_gmt":"2012-02-02T16:00:53","guid":{"rendered":"http:\/\/www.playthepast.org\/?p=2429"},"modified":"2019-06-29T12:35:41","modified_gmt":"2019-06-29T16:35:41","slug":"interpreting-history-through-games","status":"publish","type":"post","link":"http:\/\/www.playthepast.org\/?p=2429","title":{"rendered":"Interpreting History Through Games"},"content":{"rendered":"<p><em>This is a guest article from\u00a0<\/em><strong><em>Jeremy Antley<\/em><\/strong><em>\u00a0who is currently pursuing his doctoral research on Russian Old Believers that immigrated to Oregon in the 1960\u2032s.\u00a0 When not rummaging through the archives or taking care of his two dogs in Portland, Oregon, he also takes time to write about all things (digital) culture, (Russian) history and (board) games related on his blog Peasant Muse (<a href=\"http:\/\/peasantmuse.com\/\">peasantmuse.com<\/a>).<\/em><\/p>\n<p>Before diving into my thoughts on using board games to explore interpretations of history, I would like to offer a personal gaming anecdote as a set-up to the larger discussion below.\u00a0 It involves the strange fate of Imperial Russian troops who found themselves in possession of the United States eastern seaboard.<\/p>\n<p>As a high school student, I participated in a week-long summer history course surveying the events of the First World War.\u00a0 The instructor told us that we would spend half the week role-playing a simulation portraying the major powers involved in European politics around the second decade of the twentieth century.\u00a0 As luck would have it, I and another student I knew well drew the assignment of Russia.\u00a0 In order to &#8216;win&#8217; the simulation, nation&#8217;s needed to secure a set amount of &#8216;economic points&#8217; through either trade deals or military conquest of other&#8217;s lands.<\/p>\n<p><a href=\"http:\/\/www.playthepast.org\/wp-content\/uploads\/2012\/01\/First-World-War-Soldiers.jpg\"><img decoding=\"async\" class=\"aligncenter size-full wp-image-2434 lazyload\" title=\"First World War Soldiers\" data-src=\"http:\/\/www.playthepast.org\/wp-content\/uploads\/2012\/01\/First-World-War-Soldiers.jpg\" alt=\"\" width=\"500\" height=\"313\" data-srcset=\"http:\/\/www.playthepast.org\/wp-content\/uploads\/2012\/01\/First-World-War-Soldiers.jpg 500w, http:\/\/www.playthepast.org\/wp-content\/uploads\/2012\/01\/First-World-War-Soldiers-300x187.jpg 300w\" data-sizes=\"(max-width: 500px) 100vw, 500px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 500px; --smush-placeholder-aspect-ratio: 500\/313;\" \/><\/a><\/p>\n<p>I convinced the German players to secretly ally with Russia, on the condition that Russia would invade the United States.\u00a0 There was only one problem- Russia had few transport ships to ferry troops needed for a trans-oceanic offensive.\u00a0 Getting the needed ships was a top priority and this was accomplished through pure subterfuge.\u00a0 During an open negotiation period, I told the US that Russia needed ships to facilitate a western invasion of Germany that would be unexpected and fatal to the Kaiser&#8217;s forces.\u00a0 The US agreed, and informed the simulation&#8217;s moderator, our instructor, that Russia could &#8216;borrow&#8217; a small armada of ships for the next turn.\u00a0 I couldn&#8217;t help but notice the instructor smile as he read the Russian orders submitted only a few minutes later, instructing the newly borrowed US ships to transport Russian troops not to the western front of Germany but to the weakly defended eastern shores of the United States.<\/p>\n<p>Then everything went wrong.<\/p>\n<p>Instead of quickly cutting down the few troops garrisoned in the eastern United States (the simulation map was divided into large, territorial sections), Russian soldiers found themselves either at a stalemate or losing end of several &#8216;attack rolls&#8217;.\u00a0 Only after sacrificing over half of the troops committed to the attack could the Russian empire claim to hold the eastern United States, yet these gains quickly receded under pressure the following turn from a US-UK combined force counter-attack.\u00a0 Denied the ability to re-supply weakened troops, the Russian empire eventually lost their forces in the United States and spent the remainder of the simulation holding off separatist nationalist movements from disaffected minority groups within Romanov borders.<\/p>\n<p><a href=\"http:\/\/www.playthepast.org\/wp-content\/uploads\/2012\/01\/Trench-Soldiers.jpg\"><img decoding=\"async\" class=\"size-full wp-image-2436 alignleft lazyload\" title=\"Trench Soldiers\" data-src=\"http:\/\/www.playthepast.org\/wp-content\/uploads\/2012\/01\/Trench-Soldiers.jpg\" alt=\"\" width=\"338\" height=\"500\" data-srcset=\"http:\/\/www.playthepast.org\/wp-content\/uploads\/2012\/01\/Trench-Soldiers.jpg 338w, http:\/\/www.playthepast.org\/wp-content\/uploads\/2012\/01\/Trench-Soldiers-202x300.jpg 202w\" data-sizes=\"(max-width: 338px) 100vw, 338px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 338px; --smush-placeholder-aspect-ratio: 338\/500;\" \/><\/a>At the end of the simulation, during our debriefing and exploration of what we took away from playing our respective nations, the instructor revealed two key insights.\u00a0 First, even though every nation almost immediately engaged in war as a means to achieve simulation victory, nowhere in the rules were players <em>forced<\/em> to use warfare to attain their goals, and second, a closer look at the combat results table for attack rolls made it obvious that for two-thirds of the results the attacker would either lose or fight to a stalemate, while the remaining third of the results would provide a victory of usually minor consequence.\u00a0 Having grown over-confident with our diplomatic maneuvering in securing alliances and devising treacherous plans, few players took time to consider the effects of a drawn-out war or reversals of fortune on the battlefield.<\/p>\n<p>In October of this past year, <strong>I wrote a post<\/strong> (<a href=\"http:\/\/www.peasantmuse.com\/2011\/10\/course-design-process-history-through.html\">http:\/\/www.peasantmuse.com\/2011\/10\/course-design-process-history-through.html<\/a>) on my personal blog, <em>Peasant Muse<\/em>, about designing a mid-level college course using board games to explore historical subjects.\u00a0 Drawing on two different sources for pedagogical inspiration, Chad Black&#8217;s <strong>&#8216;Teaching Philosophy&#8217; post<\/strong> (<a href=\"http:\/\/parezcoydigo.wordpress.com\/2011\/09\/26\/teaching-philosophy\/\">http:\/\/parezcoydigo.wordpress.com\/2011\/09\/26\/teaching-philosophy\/<\/a>) on his blog <em>Parezco Y Digo<\/em> and <em>Play the Past&#8217;s<\/em> own Mark Sample <strong>discussing course design<\/strong> (<a href=\"http:\/\/chronicle.com\/blogs\/profhacker\/teaching-for-uncoverage-rather-than-coverage\/35459\">http:\/\/chronicle.com\/blogs\/profhacker\/teaching-for-uncoverage-rather-than-coverage\/35459<\/a>) on the higher-education focused blog <em>ProfHacker<\/em>, I outlined basic features in both structure and goals I wanted my &#8216;History Through Games&#8217; course to possess.\u00a0 After briefly touching on what theme the course should focus upon (I tentatively chose American History), I then shifted to addressing the question of whether or not board games could be considered historical artifacts worthy of study (my answer was in the affirmative) before ending on a question of appropriate text selection.\u00a0 I won&#8217;t revisit details here- instead I want to focus on the comments my post received and additional thoughts I&#8217;ve had on the subject of analyzing board games as platforms.<\/p>\n<p><a href=\"http:\/\/www.playthepast.org\/wp-content\/uploads\/2012\/01\/Twilight-Struggle-Game.jpg\"><img decoding=\"async\" class=\"aligncenter size-full wp-image-2440 lazyload\" title=\"Twilight Struggle Game\" data-src=\"http:\/\/www.playthepast.org\/wp-content\/uploads\/2012\/01\/Twilight-Struggle-Game.jpg\" alt=\"\" width=\"240\" height=\"240\" data-srcset=\"http:\/\/www.playthepast.org\/wp-content\/uploads\/2012\/01\/Twilight-Struggle-Game.jpg 240w, http:\/\/www.playthepast.org\/wp-content\/uploads\/2012\/01\/Twilight-Struggle-Game-150x150.jpg 150w, http:\/\/www.playthepast.org\/wp-content\/uploads\/2012\/01\/Twilight-Struggle-Game-104x104.jpg 104w, http:\/\/www.playthepast.org\/wp-content\/uploads\/2012\/01\/Twilight-Struggle-Game-238x238.jpg 238w, http:\/\/www.playthepast.org\/wp-content\/uploads\/2012\/01\/Twilight-Struggle-Game-59x59.jpg 59w\" data-sizes=\"(max-width: 240px) 100vw, 240px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 240px; --smush-placeholder-aspect-ratio: 240\/240;\" \/><\/a><\/p>\n<p>Peter Blitstein, a Russian historian and player of board games, raised methodological and epistemological questions in his comments.\u00a0 Why focus exclusively on historical games as opposed to the larger field of historical representation?\u00a0 Can a board game be read like a &#8216;document&#8217;?\u00a0 Since my original post discussed possibly using the cold-war board game <em>Twilight Struggle<\/em> (the subject of my <strong>first guest post {<\/strong><a href=\"http:\/\/www.playthepast.org\/?p=2094\"><strong>http:\/\/www.playthepast.org\/?p=2094<\/strong><\/a><strong>}<\/strong> for <em>Play the Past<\/em>), Blitstein&#8217;s later comments focused on issues related to that specific game:<\/p>\n<p>&#8220;I don&#8217;t assign &#8220;secondary sources&#8221;\/representations without considering (for example) the position of the author in the larger discourse, the validity of their research, the argument they seek to make, etc. On this basis, Twilight Struggle mostly fails: it&#8217;s not part of a larger discourse or debate historically; I wouldn&#8217;t trust its &#8220;facts&#8221; per se; it does\u2026provide us with an important perspective (the view that the Cold War was a bipolar contest; a valorization of the domino theory; etc.). Now, I think this view of the Cold War is wrongheaded and probably would not assign a secondary source with that p.o.v. Instead, I would like (for) primary sources to make that point.<\/p>\n<p><a href=\"http:\/\/www.playthepast.org\/wp-content\/uploads\/2012\/01\/racingTheBeam.jpeg\"><img decoding=\"async\" class=\"alignleft size-full wp-image-2441 lazyload\" title=\"racingTheBeam\" data-src=\"http:\/\/www.playthepast.org\/wp-content\/uploads\/2012\/01\/racingTheBeam.jpeg\" alt=\"\" width=\"240\" height=\"360\" data-srcset=\"http:\/\/www.playthepast.org\/wp-content\/uploads\/2012\/01\/racingTheBeam.jpeg 240w, http:\/\/www.playthepast.org\/wp-content\/uploads\/2012\/01\/racingTheBeam-200x300.jpg 200w\" data-sizes=\"(max-width: 240px) 100vw, 240px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 240px; --smush-placeholder-aspect-ratio: 240\/360;\" \/><\/a><\/p>\n<p>If we think of Twilight Struggle as a document, as a kind of primary source, then of what? It might illustrate the mentality of the two actors well. But as a historian, I would prefer to assign actual primary documents which give us entry into the mentalities of the participants at the time.&#8221;<\/p>\n<p>I was glad Dr. Blitstein brought up these points in his commentary, because they addressed issues I initially glossed over when presenting my ideas.\u00a0 The concern expressed above, on whether or not board games can be considered historical primary source &#8216;documents&#8217;, is tied directly to the subject of my previous post on the validation process involved in gaming counter-insurgency models.\u00a0 Many board games that explore historical subjects do so, often, on foundations of informed and researched perspectives culled from a variety of primary and secondary sources.\u00a0 The board game, as a historical artifact, should always be seen as a secondary source, especially <em>when it is at rest<\/em>.\u00a0 Looking at the rules, designer notes, game materials, etc\u2026 provides the astute observer with several points of inquiry for historical analysis.\u00a0 Using the example of <em>Twilight Struggle<\/em>, one could use cards in the event deck alone as &#8216;highlights&#8217; of the Cold War to explore in primary and secondary accounts, without even touching on how the game board depicts nations with stability numbers and connective lines of influence.<\/p>\n<p>Yet a board game is more than a document- it is a platform, defined (in its purest form) by Ian Bogost and Nick Montfort in their seminal work, <strong><em>Racing the Beam<\/em><\/strong><em> (<\/em><a href=\"http:\/\/mitpress.mit.edu\/catalog\/item\/default.asp?ttype=2&amp;tid=11696\"><em>http:\/\/mitpress.mit.edu\/catalog\/item\/default.asp?ttype=2&amp;tid=11696<\/em><\/a><em>)<\/em>, as &#8220;an abstraction, a particular standard or specification before any particular implementation of it.&#8221;\u00a0 They go on to say that a platform must take physical form and be used by people in order to directly take part in shaping and creating culture.\u00a0 It is entirely correct to raise concerns about the &#8216;facts&#8217; presented in board games like <em>Twilight Struggle<\/em> because the game, by nature of being a platform, engages in abstraction of events depicted as well as delineating a standard around which those abstractions take form and coalesce.\u00a0 However, I&#8217;m less persuaded by the assertion that a game like <em>Twilight Struggle<\/em> isn&#8217;t &#8220;part of a larger discourse or debate historically,&#8221; because, specifically, there has been little work investigating board games as a platform of historical interpretation and, more generally, evaluating a board game as a platform requires observing its operation during the act of play, a process that in historical games requires the players to draw upon, generally, well known events, places or people in order to tie the theme to the mechanics.<\/p>\n<p>Furthermore if board games can be conceived as platforms then it would be wise to consider Mark Sample&#8217;s call to engage in <strong>&#8216;pre-platform studies&#8217;<\/strong> (<a href=\"http:\/\/www.playthepast.org\/?p=2324\">http:\/\/www.playthepast.org\/?p=2324<\/a>), especially in the context of evaluating the constructive process through which history is interpreted in these games.\u00a0 This means analyzing not only the primary and secondary sources used in creating the game, but also considering how game mechanisms evolved during development to suit the particular design abstractions.\u00a0 (Here is where access to play-tester reports and <a href=\"https:\/\/www.pokerqiu.online\/\">domino online<\/a> forums would be most helpful)\u00a0 There might even be a possibility of &#8216;post-platform studies&#8217; achieved through analyzing player mods of board games or how design mechanics are borrowed and tweaked to suit derivative or innovative game iterations.\u00a0 While my original post looked at using board games as a potential jumping off point for historical investigation, I&#8217;m now more inclined to say that board games can easily surpass this introductory function in history and even act as the lens of a course itself.<\/p>\n<p>Just as Bogost and Montfort in <em>Racing the Beam<\/em> note that &#8220;little work has been done on how the hardware and software of platforms influences, facilitates, or constrains particular forms of computational expression,&#8221; the same could be said of board games and their role as platforms in influencing, facilitating or constraining historical expression.\u00a0 As a means of evaluating the past and &#8220;engaging with the mentalities of the participants&#8221; in the past, primary documentary evidence is still one of the best sources historians utilize in constructing their arguments.\u00a0 But if we want a deeper examination of how the past is used to both inform the present and construct expressions of the past, which include elements of nostalgia, collective memory and myth-making, then board games approached as platforms offers a potential wealth of analytical opportunities to the larger discipline of history.<\/p>\n<p><strong>Image Credits<\/strong><\/p>\n<p>First World War Soldiers &#8211; photo by drakegoodman <a href=\"http:\/\/www.flickr.com\/photos\/drakegoodman\/3621109616\/in\/photostream\/\">http:\/\/www.flickr.com\/photos\/drakegoodman\/3621109616\/in\/photostream\/<\/a><\/p>\n<p>Trench Soldiers- photo by drakegoodman <a href=\"http:\/\/www.flickr.com\/photos\/drakegoodman\/3540447965\/in\/photostream\/\">http:\/\/www.flickr.com\/photos\/drakegoodman\/3540447965\/in\/photostream\/<\/a><\/p>\n<p>Twilight Struggle Game &#8211; photo by Sarinee Achavanuntakul <a href=\"http:\/\/www.flickr.com\/photos\/fringer\/5897102222\/in\/photostream\">http:\/\/www.flickr.com\/photos\/fringer\/5897102222\/in\/photostream<\/a><\/p>\n<p>Wall of Games &#8211; photo by Jeremy Antley<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This is a guest article from\u00a0Jeremy Antley\u00a0who is currently pursuing his doctoral research on Russian Old Believers that immigrated to Oregon in the 1960\u2032s.\u00a0 When not rummaging through the archives or taking care of his two dogs in Portland, Oregon, he also takes time to write about all things (digital)<span class=\"more-link\"><a href=\"http:\/\/www.playthepast.org\/?p=2429\">Continue Reading<\/a><\/span><\/p>\n","protected":false},"author":16,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_post_was_ever_published":false},"categories":[15],"tags":[],"coauthors":[216],"class_list":["entry","author-pastplayer","post-2429","post","type-post","status-publish","format-standard","category-articles"],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"http:\/\/www.playthepast.org\/index.php?rest_route=\/wp\/v2\/posts\/2429","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.playthepast.org\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.playthepast.org\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.playthepast.org\/index.php?rest_route=\/wp\/v2\/users\/16"}],"replies":[{"embeddable":true,"href":"http:\/\/www.playthepast.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2429"}],"version-history":[{"count":8,"href":"http:\/\/www.playthepast.org\/index.php?rest_route=\/wp\/v2\/posts\/2429\/revisions"}],"predecessor-version":[{"id":6520,"href":"http:\/\/www.playthepast.org\/index.php?rest_route=\/wp\/v2\/posts\/2429\/revisions\/6520"}],"wp:attachment":[{"href":"http:\/\/www.playthepast.org\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2429"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.playthepast.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2429"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.playthepast.org\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2429"},{"taxonomy":"author","embeddable":true,"href":"http:\/\/www.playthepast.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcoauthors&post=2429"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}