{"id":3144,"date":"2012-09-19T11:00:34","date_gmt":"2012-09-19T15:00:34","guid":{"rendered":"http:\/\/www.playthepast.org\/?p=3144"},"modified":"2012-09-18T17:15:04","modified_gmt":"2012-09-18T21:15:04","slug":"the-crowd-history-and-videogames","status":"publish","type":"post","link":"http:\/\/www.playthepast.org\/?p=3144","title":{"rendered":"The Crowd, History, and Videogames"},"content":{"rendered":"<p><em>The future belongs to crowds.<\/em><\/p>\n<p>\nDon DeLillo observes this in <em>Mao II<\/em> (1991), as his characters watch a mass wedding of six thousand couples in Yankee Stadium. In light of the Occupy Movement, <em>los indignados<\/em>, the Arab Spring, and ongoing protests and marches throughout the world, it&#8217;s tempting to say that the future is here.<\/p>\n<p>\nBut the truth is, even in 1991, the future had already arrived&#8212;a point DeLillo stresses in his novel with his depictions of the tent city in <a href=\"http:\/\/en.wikipedia.org\/wiki\/Tompkins_Square_Park#20th_century\">Tompkins Square Park<\/a> in New York City and the masses of mourners at the Ayatollah Khomeini&#8217;s funeral in Iran. And much, much farther back in time, crowds were already powerful forces, <em>threatening <\/em>forces. In 1895 <a href=\"http:\/\/www.amazon.com\/gp\/product\/1475035020\/ref=as_li_ss_tl?ie=UTF8&amp;camp=1789&amp;creative=390957&amp;creativeASIN=1475035020&amp;linkCode=as2&amp;tag=sampreal-20\">Gustave Le Bon went so far<\/a> as to claim, &#8220;Crowds are only powerful for destruction.&#8221;<\/p>\n<p>\nI would like to think Le Bon is wrong, but regardless of whether crowds are creative or destructive, we must acknowledge, <em>history belongs to crowds<\/em>.<\/p>\n<p>\nWhich brings me to a question: why don&#8217;t videogames &#8220;do&#8221; crowds? And more to the point for <em>Play the Past<\/em>, why don&#8217;t videogames that treat historical subjects represent crowds? I don&#8217;t mean the city streets of Florence in <em>Assassin&#8217;s Creed<\/em> 2, which are crowded but not a crowd. I mean a full-fledged pulsating mass, a throbbing throng of bodies, dense and alive. A crowd that, as <a href=\"http:\/\/www.amazon.com\/gp\/product\/0374518203\/ref=as_li_ss_tl?ie=UTF8&amp;camp=1789&amp;creative=390957&amp;creativeASIN=0374518203&amp;linkCode=as2&amp;tag=sampreal-20\">Elias Canetti puts it<\/a> in <em>Crowds and Power<\/em>, &#8220;as soon as it exists at all, it want to consist of <em>more <\/em>people.&#8221; Where are the crowds like that in videogames?<\/p>\n<p>\nI asked this on Twitter last spring and received some responses (embedded here), but I&#8217;m curious to hear your thoughts. Technical limitations aside, are there reasons why the historical fact of crowds is missing in historical videogames?<\/p>\n<p>\n[inline][script src=&#8221;http:\/\/samplereality.com\/thinkup\/api\/embed\/v1\/thinkup_embed.php?p=200977349922144256&#038;n=twitter&#8221;][\/script][\/inline]<br \/>\n&nbsp;<\/p>\n<p>\n<em><a href=\"http:\/\/www.flickr.com\/photos\/kheelcenter\/5279081393\/\">Dressmakers&#8217; Strike<\/a> image courtesy of the Kheel Center at Cornell University \/ Creative Commons Licensed<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The future belongs to crowds. Don DeLillo observes this in Mao II (1991), as his characters watch a mass wedding of six thousand couples in Yankee Stadium. In light of the Occupy Movement, los indignados, the Arab Spring, and ongoing protests and marches throughout the world, it&#8217;s tempting to say<span class=\"more-link\"><a href=\"http:\/\/www.playthepast.org\/?p=3144\">Continue Reading<\/a><\/span><\/p>\n","protected":false},"author":14,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_post_was_ever_published":false},"categories":[15],"tags":[267,266,268],"coauthors":[218],"class_list":["entry","author-sample","post-3144","post","type-post","status-publish","format-standard","category-articles","tag-assassins-creed","tag-crowds","tag-delillo"],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"http:\/\/www.playthepast.org\/index.php?rest_route=\/wp\/v2\/posts\/3144","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.playthepast.org\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.playthepast.org\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.playthepast.org\/index.php?rest_route=\/wp\/v2\/users\/14"}],"replies":[{"embeddable":true,"href":"http:\/\/www.playthepast.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=3144"}],"version-history":[{"count":15,"href":"http:\/\/www.playthepast.org\/index.php?rest_route=\/wp\/v2\/posts\/3144\/revisions"}],"predecessor-version":[{"id":3161,"href":"http:\/\/www.playthepast.org\/index.php?rest_route=\/wp\/v2\/posts\/3144\/revisions\/3161"}],"wp:attachment":[{"href":"http:\/\/www.playthepast.org\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=3144"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.playthepast.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=3144"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.playthepast.org\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=3144"},{"taxonomy":"author","embeddable":true,"href":"http:\/\/www.playthepast.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcoauthors&post=3144"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}