{"id":325,"date":"2010-11-29T15:00:18","date_gmt":"2010-11-29T20:00:18","guid":{"rendered":"http:\/\/www.playthepast.org\/?p=325"},"modified":"2010-11-29T13:17:46","modified_gmt":"2010-11-29T18:17:46","slug":"conflicting-the-past","status":"publish","type":"post","link":"http:\/\/www.playthepast.org\/?p=325","title":{"rendered":"Conflicting the Past"},"content":{"rendered":"<p>\u201cNothing except a battle lost,\u201d wrote Arthur Wellesley, Duke of Wellington, \u201ccan be half so melancholy as a battle won.\u201d His view was as sober as any to emerge from the killing fields of Waterloo in June of 1815, but the Duke already grasped the extent to which the battle he had just fought would be narrativized, rationalized, and domesticated for subsequent popular and historical consumption. Two months later, he famously compared the impossibility of writing an accurate battle narrative to two different people telling the story of a ball: \u201cSome individuals may recollect all the little events of which the great result is the battle won or lost, but no individual can recollect the order in which, or the exact moment at which, they occurred, which makes all the difference as to their value or importance.\u201d<\/p>\n<p>Scholars and enthusiasts of all stripes (Stendhal, Victor Hugo, and Rod Steiger all among them) have since enlisted words and images to capture and convey some sense of those elusive events, utilizing in the process every tool of the historiographical trade, from John Keegan\u2019s \u201cface of battle\u201d conjectures to military archeology and battlefield forensics. Yet one of the very first and most popular and spectacular and controversial representations of Waterloo was not a book or a painting or a film or a reenactment or a panorama. It was a model.<\/p>\n<p>Fifteen years after the battle, one William Siborne, then a lieutenant in the 47<sup>th<\/sup> Foot, received a commission to prepare a huge, three-dimensional diorama of the battle. The model, the first of two he would eventually craft, was roughly 27 x 19 feet, accommodating 70,000 miniature figures (roughly one for every two soldiers actually present on the field). It was nearly a decade in the making, and though it apparently began as a government contract it was also financed through private subscription and eventually out of Siborne\u2019s own pocket; he took out a bank loan to finish it. Still, it was more than just a personal obsession. To quote <a href=\"http:\/\/www.ospreypublishing.com\/articles\/napoleonic\/siborne_waterloo_models\/\">one authority<\/a>: \u201cIn the century before film and the sophisticated electronic media of today, a massive, highly detailed model of the most popular recent event in British history would attract substantial attention\u201d (Hofschr\u00f6er).<\/p>\n<figure id=\"attachment_326\" aria-describedby=\"caption-attachment-326\" style=\"width: 188px\" class=\"wp-caption alignright\"><a href=\"http:\/\/www.playthepast.org\/wp-content\/uploads\/2010\/11\/Model-Advert.png\"><img decoding=\"async\" class=\"size-medium wp-image-326 lazyload\" title=\"Advertisement for Siborne's Model\" data-src=\"http:\/\/www.playthepast.org\/wp-content\/uploads\/2010\/11\/Model-Advert-188x300.png\" alt=\"Advertisement for Siborne's Model\" width=\"188\" height=\"300\" data-srcset=\"http:\/\/www.playthepast.org\/wp-content\/uploads\/2010\/11\/Model-Advert-188x300.png 188w, http:\/\/www.playthepast.org\/wp-content\/uploads\/2010\/11\/Model-Advert.png 282w\" data-sizes=\"(max-width: 188px) 100vw, 188px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 188px; --smush-placeholder-aspect-ratio: 188\/300;\" \/><\/a><figcaption id=\"caption-attachment-326\" class=\"wp-caption-text\">Advertisement for Siborne&#39;s Model<\/figcaption><\/figure>\n<p>Siborne\u2019s model was indeed spectacular, and can still be viewed at the British National Army Museum. But the model was precisely that: a model, which idealized and distorted. Wellington himself was sharply critical of the end result as he believed it overstated the contributions of his Prussian allies, thus effacing the essence of his tactical achievement: the care he had taken in choosing his ground, the parsimony with which he husbanded scarce reserves and resisted the temptation to commit them piecemeal, and above all the resoluteness of the British and Allied troops in the face of a day-long pummeling by Napoleon\u2019s infantry, cavalry, and artillery. The Duke\u2019s critique recalls Lessing\u2019s musings on the limitations of the visual arts in the <em>Laoco<\/em><em>\u00f6<\/em><em>n<\/em>: \u201cNo drawing or representation as a model can represent more than one moment of an Action, but this model tends to represent the whole action: and every Corps and Individual of all the nations is represented in the Position chosen by Himself. The Consequence is that the critical Viewer of the model must believe that the whole of each army, without any reserve of any kind, was engaged at the moment supposed to be represented. This is not true of any one moment or event or operation of this Battle . . .\u201d (qtd. in Hamilton-Williams, 22-3). These objections resulted in a substantial revamping and editing of the model, removing most of the Prussian troops. Though his motivations were nakedly self-interested, Wellington had nonetheless grasped an essential point: Siborne sought to collapse diachronic sequences of events and their dependencies in favor of a dramatic vision that dilated a single moment of the battle into a tableaux claiming the authority of a global representation.<\/p>\n<p>Put another way, Siborne\u2019s model, was a fixed and static representation. The toy soldiers must have been tantalizingly tactile, and the impulse to reach out and touch them would have struck nearly every person who paid admission to the Egyptian Hall in Piccadilly where it was first exhibited. But one could not reposition this regiment here, nor advance that column there and ponder the difference. The lack of direct manipulation limited the model to a purely descriptive, rather than a predictive function. In Clifford Geertz\u2019s terms, <a href=\"model\">as taken up<\/a> by Willard McCarty, it was a model <em>of<\/em>, and not a model <em>for<\/em>.<\/p>\n<p>Of course many since Siborne have built models <em>for<\/em> rather than models <em>of<\/em> the battle, and Waterloo has been endlessly war-gamed, using miniature figures, cardboard hex and counter board games, and finally, of course, digital games, all in the service of exposing and exploring counterfactuals while allowing armchair generals to test their mettle against the plans and dispositions of a Napoleon or a Wellington or a Blucher.<\/p>\n<p>At this point I\u2019ll make a confession: I was a teenage grognard. I suspect maybe some of you were too. So what is a grognard, you ask? A grognard is a wargamer. The name was a term of affection that Napoleon bestowed on his grizzled veterans, the ones who had been with him from the Italian campaigns to the snows of Russia to the muddy fields at Waterloo. In a sense, I\u2019ve been to those places too. On many a day after school you would have found me hunched over a topographical map overlaid with a hexagonal grid, pushing around dozens if not hundreds of little pieces of cardboard with cryptic markings, rolling dice, and consulting charts and a rulebook, thick and closely typed. The materials were crude indeed, but in retrospect I realize these were some of my first virtual realities. You would have seen me huddled over a mess of maps and markers, but I would have been busy turning Lee\u2019s flank at Gettysburg or plotting the movements of an armor division racing across the Sahara desert, or even (this was the eighties) working to counter a sudden Soviet lunge into the cities of Western Europe.<\/p>\n<p>One great virtue of tabletop games is that, by their nature, their rules systems are absolutely transparent. Everything the players need to play the game must be in the box, and the formal model underpinning the game system is thereby materially exposed for inspection and analysis. Many gamers collect and compare dozens of different games on the same subject to see how different designers have chosen to model and interpret events. The hobby is filled with vigorous discussions about designers\u2019 intents, as well as house rules and variants, because part of what comes packaged with the game is the game system. (Indeed, the term \u201cgame designer\u201d originated at SPI, one of the hobby\u2019s premier wargame publishers.) The following remarks from Frank Davis\u2019s designer\u2019s notes to SPI\u2019s\u00a0<em>Wellington\u2019s Victory<\/em> (1976), probably still the finest hex and counter game on Waterloo,<em> <\/em>are revealing in this regard:<\/p>\n<blockquote><p>I will begin by saying that I cannot claim that\u00a0Wellington\u2019s Victory\u00a0is an accurate simulation of the Battle of Waterloo. Like Wellington, I believe that an accurate account (much less a game) never has or will be produced on the subject of Waterloo. No soldier, historian, or game designer knows or fully understands exactly what occured that Sunday afternoon more than a century and a half ago. All I can therefore claim is that the game accurately reflects my own carefully constructed interpretation of the events of June 18, 1815. I am grateful that our exhaustive playtesting indicates that when the game is played effectively, it does in fact resemble a reasonably accurate working model of the actual battle.<\/p><\/blockquote>\n<p>Davis goes on to add: \u00a0\u201c[P]lay balance was never a high priority in terms of the overall design of the game. From the outset I was primarily concerned with the game as a teaching device which would enable players (including myself) to gain a better understanding of Napoleonic battle tactics.\u201d Play balance, i.e. giving both sides an equal chance at winning\u2014what one expects from Settlers of Catan or Chess or even a proto-wargame like Stratego or Risk\u2014has been subsumed by historical accuracy, an unabashed pedagogical aim, and above all the workings of a well-tuned formal system.<\/p>\n<figure id=\"attachment_327\" aria-describedby=\"caption-attachment-327\" style=\"width: 300px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/www.playthepast.org\/wp-content\/uploads\/2010\/11\/IMG_1787.jpg\"><img decoding=\"async\" class=\"size-medium wp-image-327 lazyload\" title=\"Components from Wellington's Victory (SPI\/TSR)\" data-src=\"http:\/\/www.playthepast.org\/wp-content\/uploads\/2010\/11\/IMG_1787-300x225.jpg\" alt=\"Components from Wellington's Victory (SPI\/TSR)\" width=\"300\" height=\"225\" data-srcset=\"http:\/\/www.playthepast.org\/wp-content\/uploads\/2010\/11\/IMG_1787-300x225.jpg 300w, http:\/\/www.playthepast.org\/wp-content\/uploads\/2010\/11\/IMG_1787-1024x768.jpg 1024w, http:\/\/www.playthepast.org\/wp-content\/uploads\/2010\/11\/IMG_1787.jpg 1600w\" data-sizes=\"(max-width: 300px) 100vw, 300px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 300px; --smush-placeholder-aspect-ratio: 300\/225;\" \/><\/a><figcaption id=\"caption-attachment-327\" class=\"wp-caption-text\">Components from Wellington&#39;s Victory (SPI\/TSR)<\/figcaption><\/figure>\n<p>My future contributions here on <em>Play the Past<\/em> will focus primarily on the genre of tabletop wargaming, or conflict simulation as it is sometimes known. While some of what I write will no doubt carry the mark of a hobbyist\u2019s enthusiasm, I hope these short essays, along within those from others on this site, can help to restore wargames to a more prominent place in the toolbox of both game designers and educators. For both audiences, wargames have advantages that more abstract Euro style games lack. Each of these will be the focus of a later entry, but I will close by listing them briefly. The first is asymmetry. A good general did not want a fair fight. He (or she) sought to strike where the enemy was weak. How then to make an inherently asymmetrical game competitive and fun? This is a fascinating topic for prospective designers. The second advantage is ground truth. A good wargame should be able to storyboard historiographical representations of the events it depicts, meaning that given a set of inputs within accepted historical parameters, the game should deliver outcomes that are likewise within historical parameters.<\/p>\n<p>Finally, given the volume of games that have been published and the relative ease with which new ones can be researched and designed (something which Phil Sabin at King\u2019s College, London has <a href=\"http:\/\/www.kcl.ac.uk\/schools\/sspp\/ws\/people\/academic\/professors\/sabin\/conflictsimulation.html\">demonstrated conclusively<\/a>), it is easy to produce multiple games on a given topic allowing the exploration of a variety of different vantage points. The abstraction of combat, movement, supply, morale, and other basic military considerations into a numerically expressed spectrum of outcomes randomized by die rolls within the parameters of a situation (what systems analysts would recognize as the Monte Carlo method), makes the genre a rich source for anyone interested in the ludic and procedural representation of a dynamic, often ambiguous, literally conflicted past.<\/p>\n<p><strong>References<\/strong><\/p>\n<p>Davis, Frank. Wellington\u2019s Victory. New York: Simulations Publications Inc., 1976. Board game.<\/p>\n<p>Hamilton-Willaims, David. Waterloo: New Perspectives: The Great Battle Reappraised. New York: Wiley, 1993.<\/p>\n<p>Hofschr\u00f6er, Peter. \u201cSiborne\u2019s Waterloo Models.\u201d Osprey Publishing. March 18, 2008. Web. November 28, 2010.<\/p>\n<p>Wellesley, Arthur. Wikiquote. Web. November 28, 2010.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>\u201cNothing except a battle lost,\u201d wrote Arthur Wellesley, Duke of Wellington, \u201ccan be half so melancholy as a battle won.\u201d His view was as sober as any to emerge from the killing fields of Waterloo in June of 1815, but the Duke already grasped the extent to which the battle<span class=\"more-link\"><a href=\"http:\/\/www.playthepast.org\/?p=325\">Continue Reading<\/a><\/span><\/p>\n","protected":false},"author":12,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_post_was_ever_published":false},"categories":[15],"tags":[],"coauthors":[],"class_list":["entry","author-kirschenbaum","post-325","post","type-post","status-publish","format-standard","category-articles"],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"http:\/\/www.playthepast.org\/index.php?rest_route=\/wp\/v2\/posts\/325","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.playthepast.org\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.playthepast.org\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.playthepast.org\/index.php?rest_route=\/wp\/v2\/users\/12"}],"replies":[{"embeddable":true,"href":"http:\/\/www.playthepast.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=325"}],"version-history":[{"count":4,"href":"http:\/\/www.playthepast.org\/index.php?rest_route=\/wp\/v2\/posts\/325\/revisions"}],"predecessor-version":[{"id":332,"href":"http:\/\/www.playthepast.org\/index.php?rest_route=\/wp\/v2\/posts\/325\/revisions\/332"}],"wp:attachment":[{"href":"http:\/\/www.playthepast.org\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=325"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.playthepast.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=325"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.playthepast.org\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=325"},{"taxonomy":"author","embeddable":true,"href":"http:\/\/www.playthepast.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcoauthors&post=325"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}