{"id":4667,"date":"2014-04-30T11:00:29","date_gmt":"2014-04-30T15:00:29","guid":{"rendered":"http:\/\/www.playthepast.org\/?p=4667"},"modified":"2014-04-29T13:49:55","modified_gmt":"2014-04-29T17:49:55","slug":"visual-styles-and-depictions-of-the-past","status":"publish","type":"post","link":"http:\/\/www.playthepast.org\/?p=4667","title":{"rendered":"Visual Styles and Depictions of the Past"},"content":{"rendered":"<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>The first time I saw the preview trailer for <em><a href=\"http:\/\/luftrausers.com\/\">LUFTRAUSERS<\/a><\/em>, I thought of Nazis.<\/p>\n<figure id=\"attachment_4696\" aria-describedby=\"caption-attachment-4696\" style=\"width: 300px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.youtube.com\/watch?v=dM-8kwtzHDo\"><img decoding=\"async\" class=\"wp-image-4696 size-medium lazyload\" data-src=\"http:\/\/www.playthepast.org\/wp-content\/uploads\/2014\/04\/Screen-Shot-2014-04-29-at-1.39.47-PM-300x166.png\" alt=\"LUFTRAUSERS Preview Screen\" width=\"300\" height=\"166\" data-srcset=\"http:\/\/www.playthepast.org\/wp-content\/uploads\/2014\/04\/Screen-Shot-2014-04-29-at-1.39.47-PM-300x166.png 300w, http:\/\/www.playthepast.org\/wp-content\/uploads\/2014\/04\/Screen-Shot-2014-04-29-at-1.39.47-PM.png 609w\" data-sizes=\"(max-width: 300px) 100vw, 300px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 300px; --smush-placeholder-aspect-ratio: 300\/166;\" \/><\/a><figcaption id=\"caption-attachment-4696\" class=\"wp-caption-text\">LUFTRAUSERS Preview Screen<\/figcaption><\/figure>\n<p>Gothic font, banner with white spot and black symbol. Skull. Sepia motion picture animation.<\/p>\n<p>Video game makers adopt a specific set of visual references and use them as a way to help players \u201cunderstand\u201d the conflict at the center of the game.<\/p>\n<p>Video games sometimes offer just enough historic and cultural references to legitimize the game in the minds of players, and in some cases make the game seem literally \u201chistorical.\u201d When game designers get too <i>literal<\/i> in their visuals in reference to tricky historical situations, they may open themselves up for criticism. In some cases, like the game <em><a href=\"http:\/\/www.playboombeach.com\/\">Boom Beach<\/a><\/em>, designers <i>obscure<\/i> historical settings and circumstances, but avoid criticism.<\/p>\n<p>Let\u2019s go with the \u201ctoo literal\u201d idea first. Here is a paragraph I wrote soon after I played <em>LUFTRAUSERS<\/em> (believing that I may have discovered something no one else had):<\/p>\n<blockquote><p><em>LUFTRAUSERS<\/em>\u2019 creators chose to use sensory assets that reference German forces in World War II. I\u2019m in fact a little shocked by the overt visual references to the Luftwaffe. The game is a sepia-toned 2D aircraft sim in which players fight for survival against waves of enemy aircraft and ships. Simple controls and a fire rate that brings to mind games like <em>Galaxian<\/em> make <em>LUFTRAUSERS<\/em> an intense, though very arcade-like game.<\/p><\/blockquote>\n<p>I later learned I was not alone, and was preempted by <a href=\"http:\/\/patrickklepek.tumblr.com\/post\/82006821614\/help-me-out-i-dont-understand-how-people-could-be\">Patrick Klepek, and his very useful compilation of reactions to <em>LUFTRAUSERS<\/em>\u2019 visuals<\/a>.<\/p>\n<p>I was also unaware of the <a href=\"http:\/\/www.vlambeer.com\/2014\/04\/06\/response-to-recent-luftrausers-concerns\/\">response to criticism given by <em>LUFTRAUSER<\/em>\u2019s developers, Vlambeer<\/a>.<\/p>\n<p>Vlambeer explained:<\/p>\n<blockquote><p>The fact is that no interpretation of a game is \u2018wrong\u2019. When you create something, you leave certain implications of what you\u2019re making. We can leave our idea of what it is in there, and for us, the game is about superweapons. We think everybody who plays <em>LUFTRAUSERS<\/em> can feel that.<\/p><\/blockquote>\n<p>Feel what you will, I tend to connect the genesis of historical concerns about \u201csuperweapons\u201d to World War II.<\/p>\n<figure id=\"attachment_4677\" aria-describedby=\"caption-attachment-4677\" style=\"width: 500px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/books.google.com\/ngrams\/graph?content=superweapon&amp;year_start=1900&amp;year_end=2000&amp;corpus=15&amp;smoothing=3&amp;share=&amp;direct_url=t1%3B%2Csuperweapon%3B%2Cc0\"><img decoding=\"async\" class=\"wp-image-4677 size-full lazyload\" data-src=\"http:\/\/www.playthepast.org\/wp-content\/uploads\/2014\/04\/Screen-Shot-2014-04-29-at-12.50.31-PM1-e1398791835641.png\" alt=\"\" width=\"500\" height=\"183\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 500px; --smush-placeholder-aspect-ratio: 500\/183;\" \/><\/a><figcaption id=\"caption-attachment-4677\" class=\"wp-caption-text\">Google ngram search of &#8220;superweapon&#8221;<\/figcaption><\/figure>\n<p>Vlambeer expands on <em>LUFTRAUSERS<\/em>\u2019 setting..<\/p>\n<blockquote><p>From our perspective, we do not cast our player as a Nazi pilot. <em>LUFTRAUSERS<\/em> is a dogfighting game very much inspired by a very specific century in the history of mankind. Somewhere between the 1900\u2019s and the 1980\u2019s, there was a period in which military intelligence was capable of determining whether an opposing military force was working on secret weapons, but not quite what those weapons were.<\/p>\n<p>The first time this really was a problem in our modern history was during the First World War, and it continued well throughout the Second World War and the Cold War. Only in the last decades, humanity has become capable of fighting such \u2018fantastic fears\u2019 with an even better capacity to spy upon our fellow humans.<\/p><\/blockquote>\n<p>I\u2019m not satisfied. The first time I saw a preview video for <em>LUFTRAUSERS<\/em>, I was immediately reminded of the black and white footage used in the BBC series <i>World at War<\/i>&#8211; specifically footage of Luftwaffe Stukas attacking British ships in the English Channel. That\u2019s just a gut response, to be sure, but there is little chance that a player would not think that the protagonists of the game were Germanic. The fonts used are gothic. Soviet Cold War era protagonists would be depicted through the use of cyrillic or pseudo-cyrillic fonts (that\u2019s the video game trope anyway). The in-game technological level- single wing aircraft, aircraft carriers, aircraft attacks on shipping- is post World War I. The lack of German military action in the Cold War places the game\u2019s visual references in the World War II period.<\/p>\n<p><a href=\"http:\/\/www.gameinformer.com\/b\/features\/archive\/2014\/04\/06\/vlambeer-discusses-luftrausers-wwii-cold-war-influence.aspx\">Tim Turi at Gameinformer<\/a> specifically asked Vlambeer about a cutscene in the game that depicts the \u201cenemy\u201d leader in relation to the player- a character that brings to mind Winston Churchill:<\/p>\n<figure style=\"width: 325px\" class=\"wp-caption aligncenter\"><img decoding=\"async\" data-src=\"http:\/\/media1.gameinformer.com\/filestorage\/CommunityServer.Components.SiteFiles\/imagefeed\/featured\/indie\/vlambeer\/luftrausers\/blimp2.jpg\" alt=\"LUFTRAUSERS cutscene image\" width=\"325\" height=\"182\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" class=\"lazyload\" style=\"--smush-placeholder-width: 325px; --smush-placeholder-aspect-ratio: 325\/182;\" \/><figcaption class=\"wp-caption-text\">LUFTRAUSERS cutscene image<\/figcaption><\/figure>\n<p>I don\u2019t think that Vlambeer\u2019s response does enough to explain the choices of visuals in <em>LUFTRAUSERS<\/em>. As a high school history teacher, I\u2019m familiar with the enamoration of Nazi (and Confederate) militarism among some history educators and history buffs. I also understand how a belief in an explicit or implied \u201clost cause\u201d can be alluring to some. I think that games can use visuals to capitalize on rebelliousness. This rebelliousness often implies historical revisionism or a blatant attraction to historical \u201cbad guys.\u201d<\/p>\n<p>Klepek reported a tweet that offers a similar analysis:<\/p>\n<blockquote class=\"twitter-tweet\" lang=\"en\"><p>i don&#8217;t believe vlambeer are nazi sympathizers or anything vile like that. seems more to me like *fascination*. which is its own problem.<\/p>\n<p>\u2014 Rob Dubbin (@robdubbin) <a href=\"https:\/\/twitter.com\/robdubbin\/statuses\/452134472960733184\">April 4, 2014<\/a><\/p><\/blockquote>\n<p>This also brings to mind the question in relation to the criticism of video games- \u201cHow much fantasy is really in a \u201cfantasy\u201d or \u201calternate history\u201d or in the words of Vlambeer a \u201cgame very much inspired by a very specific century in the history of mankind?\u201d How much criticism of a game can be successfully countered by calling the game a fantasy? Can we respond to the misogynism in <em>Grand Theft Auto V<\/em> by simply pointing out that Los Santos is not a real place?<\/p>\n<p>What about an approach to visually depicting historical circumstances in video games without being so literal?<\/p>\n<p>I recently, after hearing students talk about it, took some time to try out a very popular new iOS game <em><a href=\"http:\/\/www.playboombeach.com\/\">Boom Beach<\/a><\/em>, which also implies a World War II setting.<\/p>\n<p>What strikes me most about the game are the ways in which the designers wanted to invoke memories of World War II without the tricky stuff. There seems to be a careful manipulation of visual assets that imply World War II, but also a rearrangement of the details to avoid criticism of any historic foundation of the game.<\/p>\n<p>The game\u2019s basic titular concept is amphibious invasion. Like <em>LUFTRAUSERS<\/em>, <em>Boom Beach<\/em>\u2019s visuals strongly imply a World War II setting. The player seems to be American, and the enemy German (\u201cLieutenant Hammerman of the Blackguard\u201d) in the same way that the player\u2019s comrades in <em>LUFTRAUSERS<\/em> are German (down to the Prussian dueling scars).<\/p>\n<figure id=\"attachment_4685\" aria-describedby=\"caption-attachment-4685\" style=\"width: 300px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.playthepast.org\/wp-content\/uploads\/2014\/04\/Untitled-drawing.jpg\"><img decoding=\"async\" class=\"wp-image-4685 size-medium lazyload\" data-src=\"http:\/\/www.playthepast.org\/wp-content\/uploads\/2014\/04\/Untitled-drawing-300x287.jpg\" alt=\"A Boom Beach antagonist (left) and a LUFTRAUSERS protagonist\" width=\"300\" height=\"287\" data-srcset=\"http:\/\/www.playthepast.org\/wp-content\/uploads\/2014\/04\/Untitled-drawing-300x287.jpg 300w, http:\/\/www.playthepast.org\/wp-content\/uploads\/2014\/04\/Untitled-drawing-32x32.jpg 32w, http:\/\/www.playthepast.org\/wp-content\/uploads\/2014\/04\/Untitled-drawing.jpg 490w\" data-sizes=\"(max-width: 300px) 100vw, 300px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 300px; --smush-placeholder-aspect-ratio: 300\/287;\" \/><\/a><figcaption id=\"caption-attachment-4685\" class=\"wp-caption-text\">A Boom Beach antagonist (left) and a LUFTRAUSERS protagonist<\/figcaption><\/figure>\n<p>The islands in the game reference Pacific islands, which historically would not be the setting for an American fight against Germans. Why, then, is the enemy not Japanese? What sort of visual depiction would that type of character require in a World War II setting? Are Nazis safer enemies in a cartoon-ified free-to-play iOS game?<\/p>\n<p>What if the setting were changed to an authentic American vs. German amphibious location like the beaches of France or Italy? Is it a little too soon after <i>Saving Private Ryan<\/i> for a wide Apple Store audience to handle a casual game that seems like Omaha Beach?<\/p>\n<p>In <em>Boom Beach<\/em>, there are native peoples inhabiting the islands. How can one depict natives without fear of criticism?<\/p>\n<figure id=\"attachment_4687\" aria-describedby=\"caption-attachment-4687\" style=\"width: 104px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.playthepast.org\/wp-content\/uploads\/2014\/04\/Screen-Shot-2014-04-29-at-9.56.41-AM.png\"><img decoding=\"async\" class=\"wp-image-4687 size-medium lazyload\" data-src=\"http:\/\/www.playthepast.org\/wp-content\/uploads\/2014\/04\/Screen-Shot-2014-04-29-at-9.56.41-AM-104x300.png\" alt=\"A Boom Beach &quot;villager&quot;\" width=\"104\" height=\"300\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 104px; --smush-placeholder-aspect-ratio: 104\/300;\" \/><\/a><figcaption id=\"caption-attachment-4687\" class=\"wp-caption-text\">A Boom Beach &#8220;villager&#8221;<\/figcaption><\/figure>\n<p>Done. In some cases, visual assets in \u201chistorical\u201d games are almost like film negatives- the forms and shapes are there, but the colors are inverted.<\/p>\n<p>Enough of my rambling. Here\u2019s some homework- what do you think about <a href=\"http:\/\/clockworkempires.com\/\">Clockwork Empires<\/a>? Literal or obscured?<\/p>\n","protected":false},"excerpt":{"rendered":"<p>&nbsp; &nbsp; &nbsp; &nbsp; The first time I saw the preview trailer for LUFTRAUSERS, I thought of Nazis. Gothic font, banner with white spot and black symbol. Skull. Sepia motion picture animation. Video game makers adopt a specific set of visual references and use them as a way to help<span class=\"more-link\"><a href=\"http:\/\/www.playthepast.org\/?p=4667\">Continue Reading<\/a><\/span><\/p>\n","protected":false},"author":24,"featured_media":4689,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_post_was_ever_published":false},"categories":[15],"tags":[],"coauthors":[339],"class_list":["entry","author-jeff","post-4667","post","type-post","status-publish","format-standard","has-post-thumbnail","category-articles"],"jetpack_sharing_enabled":true,"jetpack_featured_media_url":"http:\/\/www.playthepast.org\/wp-content\/uploads\/2014\/04\/Germans.png","_links":{"self":[{"href":"http:\/\/www.playthepast.org\/index.php?rest_route=\/wp\/v2\/posts\/4667","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.playthepast.org\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.playthepast.org\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.playthepast.org\/index.php?rest_route=\/wp\/v2\/users\/24"}],"replies":[{"embeddable":true,"href":"http:\/\/www.playthepast.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=4667"}],"version-history":[{"count":25,"href":"http:\/\/www.playthepast.org\/index.php?rest_route=\/wp\/v2\/posts\/4667\/revisions"}],"predecessor-version":[{"id":4700,"href":"http:\/\/www.playthepast.org\/index.php?rest_route=\/wp\/v2\/posts\/4667\/revisions\/4700"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/www.playthepast.org\/index.php?rest_route=\/wp\/v2\/media\/4689"}],"wp:attachment":[{"href":"http:\/\/www.playthepast.org\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=4667"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.playthepast.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=4667"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.playthepast.org\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=4667"},{"taxonomy":"author","embeddable":true,"href":"http:\/\/www.playthepast.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcoauthors&post=4667"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}