{"id":4920,"date":"2014-08-27T11:00:04","date_gmt":"2014-08-27T15:00:04","guid":{"rendered":"http:\/\/www.playthepast.org\/?p=4920"},"modified":"2014-08-27T12:16:34","modified_gmt":"2014-08-27T16:16:34","slug":"gwydion-to-alexander-colonialism-in-kings-quest-iii","status":"publish","type":"post","link":"http:\/\/www.playthepast.org\/?p=4920","title":{"rendered":"Gwydion to Alexander: Colonialism in King\u2019s Quest III"},"content":{"rendered":"<p>(Spoiler alert: this post contains spoilers for <em>King\u2019s Quest III: To Heir Is Human <\/em>and the whole series so far. But you really should have played it by now, shouldn\u2019t you?)<\/p>\n<figure id=\"attachment_4921\" aria-describedby=\"caption-attachment-4921\" style=\"width: 300px\" class=\"wp-caption alignleft\"><a href=\"http:\/\/www.sierra.com\/\"><img decoding=\"async\" class=\"wp-image-4921 size-medium lazyload\" data-src=\"http:\/\/www.playthepast.org\/wp-content\/uploads\/2014\/08\/OddGentlemenKQlogo-300x168.png\" alt=\"\" width=\"300\" height=\"168\" data-srcset=\"http:\/\/www.playthepast.org\/wp-content\/uploads\/2014\/08\/OddGentlemenKQlogo-300x168.png 300w, http:\/\/www.playthepast.org\/wp-content\/uploads\/2014\/08\/OddGentlemenKQlogo.png 487w\" data-sizes=\"(max-width: 300px) 100vw, 300px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 300px; --smush-placeholder-aspect-ratio: 300\/168;\" \/><\/a><figcaption id=\"caption-attachment-4921\" class=\"wp-caption-text\">The Odd Gentlemen&#8217;s faithful rendition of the King&#8217;s Quest seal<\/figcaption><\/figure>\n<p>With the recent announcement of <a href=\"http:\/\/www.sierra.com\/\">Sierra\u2019s resurrection<\/a> as a collaboration between Activision and independent developers, and the accompanying announcement that <a href=\"http:\/\/blog.theoddgentlemen.com\/post\/94565660054\/the-odd-gentlemen-are-pleased-to-announce-their-next\">The Odd Gentlemen is developing the first King\u2019s Quest game since 1998<\/a>, there has been a flurry of fan speculation, a mix of anticipation and apprehension. But what we know for certain is this: the game will be an adventure game featuring King Graham\u2019s granddaughter, who is apparently named Gwendolyn.<\/p>\n<p>At first brush, the name Gwendolyn seems adorably apropos for Graham\u2019s granddaughter. No word yet on whether Gwendolyn is Rosella\u2019s or Alexander\u2019s child, but my bet is on Alexander n\u00e9e Gwydion, because tracing the line from Graham to Gwydion to Gwendolyn is satisfying in the way that only alliteration can be. But even if Gwendolyn is Rosella\u2019s child, the Gwydion\/Gwendolyn connection in the names makes for a warm, affectionate nod for fans who recognize it.<\/p>\n<p>Except that it actually might not be so cozy. Allow me to explain.<\/p>\n<p>Working from Alexander\u2019s perspective, of course, we can hardly imagine that he would want to give his daughter, or have his niece given, a name that would remind him of his experience as Manannan\u2019s slave-boy Gwydion. We see him take up the name Alexander pretty much as quickly as he knows that it\u2019s an option, and we never see him look back with any fondness on the name Gwydion. It doesn\u2019t seem likely that anyone in the royal family would want to celebrate the name Gwydion. Sure, Gwendolyn sounds like Graham, but it sounds <em>even more <\/em>like Gwydion.<\/p>\n<p>And that similarity carries through outside the game-world of Daventry and its surrounding lands, too. Gwendolyn and Gwydion are very obviously Welsh names; Graham is English. <a title=\"The Othering of Time in Age of Empires II\" href=\"http:\/\/www.playthepast.org\/?p=3902\">I&#8217;ve talked about the problem of medieval English colonialism in games before. <\/a>It seems to me that, when we consider Gwydion\u2019s transformation into Alexander with consideration of national origins of names, \u00a0<em>King\u2019s Quest III<\/em> is a prime example of how colonial ideologies of the past can be fossilized in fantasy, remaining unexamined in the present because the colonialism is so normalized that it is invisible.<\/p>\n<p>There is some uncertainty about the origins of the English word <em>Welsh<\/em> (the Welsh term\u00a0for Wales is <em>Cambria<\/em>, and has a completely different meaning), but it\u2019s generally agreed that it is from the Old English term <em>wealh<\/em>, which means variously <em>foreigner<\/em> or <em>slave<\/em>. In effect, as the English moved into Britain, pushing the Celtic peoples who were there already further west, we see\u00a0the Welsh being called foreigners what was their own land. Moreover, that slave-boy Gwydion in <em>King\u2019s Quest III <\/em>was given a Welsh name seems either an unfortunate accident of etymology or a knowing wink to the colonial past of Wales, from which so many of western fantasy\u2019s oldest narrative structures originate. Given that Celtic names of all kinds make their way into fantasy frequently, we could attribute the name Gwydion (and subsequently Gwendolyn) to an accident of genre.<\/p>\n<figure id=\"attachment_4925\" aria-describedby=\"caption-attachment-4925\" style=\"width: 300px\" class=\"wp-caption alignright\"><a href=\"http:\/\/www.playthepast.org\/wp-content\/uploads\/2014\/08\/SnailGwydion.png\"><img decoding=\"async\" class=\"wp-image-4925 size-medium lazyload\" data-src=\"http:\/\/www.playthepast.org\/wp-content\/uploads\/2014\/08\/SnailGwydion-300x146.png\" alt=\"\" width=\"300\" height=\"146\" data-srcset=\"http:\/\/www.playthepast.org\/wp-content\/uploads\/2014\/08\/SnailGwydion-300x146.png 300w, http:\/\/www.playthepast.org\/wp-content\/uploads\/2014\/08\/SnailGwydion.png 569w\" data-sizes=\"(max-width: 300px) 100vw, 300px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 300px; --smush-placeholder-aspect-ratio: 300\/146;\" \/><\/a><figcaption id=\"caption-attachment-4925\" class=\"wp-caption-text\">Being changed into a snail isn&#8217;t exactly like being changed into a stag, but there are some similarities.<\/figcaption><\/figure>\n<p>In fact, given Roberta Williams\u2019s interest in Celtic folklore, it\u2019s very likely no accident that Gwydion, the first King\u2019s Quest playable character to knowingly perform magic <em>from a spellbook<\/em>, takes on the name of a mischievous and powerful magician from the Welsh <em>Mabinogion<\/em>. In the fourth branch of the <em>Mabinogion<\/em>, Gwydion and his brother Gilfaethwy conspire together to commit rape, and are transformed into stags\u00a0as punishment; Gwydion seems to learn his lesson and fosters a boy abandoned by his disgraced mother, using trickery and magic to see that the boy prospers. Although Gwydion, son of Graham, distinctly has his own story apart from Gwydion, son of Don, the resonance of magic and trickery and even imposed shape-shifting as punishment (given Manannan\u2019s creative punishments for disobedience) are quite evident.<\/p>\n<p>But what makes Gwydion particularly interesting is that he doesn\u2019t <em>stay<\/em> Gwydion for very long. As soon as the player manages to cast Understanding the Language of Creatures, which is available very early in the game, the birds inform him that Gwydion is, in fact, the long-lost prince Alexander of Daventry\u2014a classical imperial name in a very Englishy kingdom\u2014and this is assumed to be Gwydion\u2019s \u201ctrue\u201d identity (although the narrator, for reasons of both technological limitation and possibly spite, persists in calling him Gwydion). Upon learning that his name is Alexander, the goal of the game ceases to be to free Llewdor from the oppressive wizard (quickly done by transforming him into a cat), but rather to <em>leave Llewdor <\/em>and assume Alexander\u2019s rightful place by rescuing his sister from a dragon and restoring peace to Daventry. Llewdor\u2019s needs are completely eclipsed by Daventry\u2019s needs, and Gwydion\u2019s identity by Alexander\u2019s.<\/p>\n<figure id=\"attachment_4922\" aria-describedby=\"caption-attachment-4922\" style=\"width: 300px\" class=\"wp-caption alignleft\"><img decoding=\"async\" class=\"wp-image-4922 size-medium lazyload\" data-src=\"http:\/\/www.playthepast.org\/wp-content\/uploads\/2014\/08\/Llewedormapcomplete-300x187.png\" alt=\"And so it shall be!\" width=\"300\" height=\"187\" data-srcset=\"http:\/\/www.playthepast.org\/wp-content\/uploads\/2014\/08\/Llewedormapcomplete-300x187.png 300w, http:\/\/www.playthepast.org\/wp-content\/uploads\/2014\/08\/Llewedormapcomplete.png 640w\" data-sizes=\"(max-width: 300px) 100vw, 300px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 300px; --smush-placeholder-aspect-ratio: 300\/187;\" \/><figcaption id=\"caption-attachment-4922\" class=\"wp-caption-text\">The complete map of Llewdor, showing it as a wild border space between two inhospitable environments.<\/figcaption><\/figure>\n<p>Furthermore, Llewdor\u2019s politics and geography establish it as a lawless border region, a view that seems imported from medieval English representations of Wales. The (magic) map of Llewdor shows it clearly as a fertile, but wild, border strip between an ocean and a desert\u2014two completely inhospitable spaces that are inhabited only be deadly wildlife and mythological monsters. Llewdor itself is barely hospitable; the most civilized creatures in it seem to be the gossipy birds and squirrels. Aside from the shopkeeper and the barmaid at the dock, every other resident Gwydion encounters in Llewdor is a lawless threat\u2014bandits, pirates, anthropomorphized animals, and mythological monsters. Although Manannan\u2019s removal is celebrated (briefly), the power vacuum it leaves is never addressed. Apparently Llewdor, lawless frontier that it is, doesn\u2019t need a ruler.<\/p>\n<figure id=\"attachment_4923\" aria-describedby=\"caption-attachment-4923\" style=\"width: 300px\" class=\"wp-caption alignright\"><img decoding=\"async\" class=\"wp-image-4923 size-medium lazyload\" data-src=\"http:\/\/www.playthepast.org\/wp-content\/uploads\/2014\/08\/daventrymap1-300x187.png\" alt=\"It's certainly seen better days...\" width=\"300\" height=\"187\" data-srcset=\"http:\/\/www.playthepast.org\/wp-content\/uploads\/2014\/08\/daventrymap1-300x187.png 300w, http:\/\/www.playthepast.org\/wp-content\/uploads\/2014\/08\/daventrymap1.png 641w\" data-sizes=\"(max-width: 300px) 100vw, 300px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 300px; --smush-placeholder-aspect-ratio: 300\/187;\" \/><figcaption id=\"caption-attachment-4923\" class=\"wp-caption-text\">You don&#8217;t get to do much exploring in Daventry in King&#8217;s Quest III, actually.<\/figcaption><\/figure>\n<p>By contrast, the inabitants of Daventry are lawful, if a bit eccentric (save for the dragon, of course). They generally recognize the human King Graham\u2019s authority, even when they have their own kings (as seen in <em>King\u2019s Quest I<\/em>), reminiscent of the idealized \u201chigh king\u201d concept of a unified Britain\u2014a notion taken from Celtic practice, but assimilated into English narrative to assert dominance over the Celtic peoples. Indeed, we do see Graham and Alexander functioning in later games as peace-makers, frequently negotiating alliances for Daventry in less lawful lands.<\/p>\n<p>Leaving Llewdor, since it&#8217;s a\u00a0borderland, is simply a matter of walking too far. Llewdor has no clear boundaries; it just fades from habitable to uninhabitable, existing as it does as a border space between two incompatible spaces (ocean and desert). To be certain, leaving Llewdor is often fatal, but Llewdor itself is not much more hospitable. Daventry, however, centered as it is amid uninhabitable space, is clearly marked; once the player enters Daventry, it is impossible to exit. In every other <em>King\u2019s Quest<\/em> game in which Daventry is a playable space, leaving Daventry requires either mountain climbing or supernatural intervention, and is always supremely perilous, although Daventry itself\u2014once brought properly under the crown\u2019s rule again in <em>King\u2019s Quest I<\/em>\u2014is a relatively safe space.<\/p>\n<figure id=\"attachment_4928\" aria-describedby=\"caption-attachment-4928\" style=\"width: 300px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.playthepast.org\/wp-content\/uploads\/2014\/08\/catcookie.png\"><img decoding=\"async\" class=\"wp-image-4928 size-medium lazyload\" data-src=\"http:\/\/www.playthepast.org\/wp-content\/uploads\/2014\/08\/catcookie-300x187.png\" alt=\"mmm, cat cookies.\" width=\"300\" height=\"187\" data-srcset=\"http:\/\/www.playthepast.org\/wp-content\/uploads\/2014\/08\/catcookie-300x187.png 300w, http:\/\/www.playthepast.org\/wp-content\/uploads\/2014\/08\/catcookie.png 640w\" data-sizes=\"(max-width: 300px) 100vw, 300px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 300px; --smush-placeholder-aspect-ratio: 300\/187;\" \/><\/a><figcaption id=\"caption-attachment-4928\" class=\"wp-caption-text\">Casting spells and being awesome.<\/figcaption><\/figure>\n<p>The contrast between Llewdor and Daventry seems to align too neatly with medieval English characterizations of Wales\u2014as well as modern characterizations of old Celtic cultures. Llewdor is a lawless place where heroism and trickery are possible; Daventry is the lawful center that seldom actually sees heroism (it\u2019s only a playable space in <em>King\u2019s Quests I, III, <\/em>and <em>Mask of Eternity<\/em>) because it is simply <em>too peaceful<\/em>. Furthermore, Llewdor is a more magical and poetic place than Daventry\u2014it is inhabited by an oracle and dominated by a wizard, and it is the first space where a member of the royal family of Daventry can actually <em>cast<\/em> spells successfully, for instance.<\/p>\n<figure id=\"attachment_4927\" aria-describedby=\"caption-attachment-4927\" style=\"width: 300px\" class=\"wp-caption alignleft\"><a href=\"http:\/\/www.playthepast.org\/wp-content\/uploads\/2014\/08\/treehouse2.png\"><img decoding=\"async\" class=\"wp-image-4927 size-medium lazyload\" data-src=\"http:\/\/www.playthepast.org\/wp-content\/uploads\/2014\/08\/treehouse2-300x187.png\" alt=\"\" width=\"300\" height=\"187\" data-srcset=\"http:\/\/www.playthepast.org\/wp-content\/uploads\/2014\/08\/treehouse2-300x187.png 300w, http:\/\/www.playthepast.org\/wp-content\/uploads\/2014\/08\/treehouse2.png 640w\" data-sizes=\"(max-width: 300px) 100vw, 300px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 300px; --smush-placeholder-aspect-ratio: 300\/187;\" \/><\/a><figcaption id=\"caption-attachment-4927\" class=\"wp-caption-text\">Out-robbing robbers.<\/figcaption><\/figure>\n<p>As the rebellious slave Gwydion, the player character freely participates in the lawlessness of Llewdor\u2014he has, in effect, \u201cgone native\u201d; as Prince Alexander of Daventry, however, the player character is merely courtly. While in Llewdor, Gwydion plays a trickster role, stealing whatever he needs and besting the natives at their own lawlessness\u2014robbing from robbers, enchanting enchanters, and pirating pirates. He\u2019s better at being Llewdorian than Llewdorians, but of course, in proper colonial logic, that\u2019s because he\u2019s from Daventry but raised in Llewdor. However, later games demonstrate that his contact with lawless borderland Llewdor has left him not completely capable of integrating into Daventry court society. Although he acculturates quickly, trouble follows him from Llewdor\u2014Manannan\u2019s vengeful brother visits a removal of the entire court upon Alexander\u2019s family, and Alexander seems to spend little time in Daventry before departing more or less permanently for the Land of the Green Isles, another wild borderland with strong Orientalist features.<\/p>\n<figure id=\"attachment_4929\" aria-describedby=\"caption-attachment-4929\" style=\"width: 300px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.playthepast.org\/wp-content\/uploads\/2014\/08\/KickCat.png\"><img decoding=\"async\" class=\"wp-image-4929 size-medium lazyload\" data-src=\"http:\/\/www.playthepast.org\/wp-content\/uploads\/2014\/08\/KickCat-300x146.png\" alt=\"Screeeeeech!\" width=\"300\" height=\"146\" data-srcset=\"http:\/\/www.playthepast.org\/wp-content\/uploads\/2014\/08\/KickCat-300x146.png 300w, http:\/\/www.playthepast.org\/wp-content\/uploads\/2014\/08\/KickCat.png 562w\" data-sizes=\"(max-width: 300px) 100vw, 300px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 300px; --smush-placeholder-aspect-ratio: 300\/146;\" \/><\/a><figcaption id=\"caption-attachment-4929\" class=\"wp-caption-text\">Only Gwydion gets to have this much fun kicking cats.<\/figcaption><\/figure>\n<p>Will Gwendolyn, like Gwydion, be roguish and trickstery like Gwydion? We can only hope; playing as Gwydion is\u00a0just\u00a0<em>fun<\/em>.\u00a0Will Gwendolyn\u00a0also exist in border spaces, as Gwydion\/Alexander has? The name might suggest so, but of course only The Odd Gentlemen can tell at this point. But what is certain is that the name Gwendolyn, like Gwydion and Llewdor before, seems to be perpetuating medieval colonial attitudes, as so much of fantasy does.<\/p>\n<p>And what\u2019s the harm in some medieval colonialism, anyway? The harm is certainly less than <a href=\"http:\/\/ecs.sagepub.com\/content\/11\/2\/203\">other colonial representations in video games<\/a>; this is true. But it is a convenient colonial myth to say that the colonized people no longer exist and therefore their cultures and mythologies may be freely plundered for the colonizer\u2019s fantasies. The idea of Celtic material\u2014particularly Welsh material\u2014as an open resource for all of the fantasy genre is exactly such colonial logic, as it reasons that the material is free for anyone to use now that it has been plundered by the colonizer. But in so doing, we forget that the colonized are still with us. There are still tensions between the Welsh and the English. Is <em>King\u2019s Quest<\/em> then being postcolonial by illustrating such a tension? Possibly. The trouble with colonial and postcolonial narratives is that they often look similar, and they do so on purpose as each appropriates the other for its purposes. But I suspect that what we see in Gwydion\u2014and Gwendolyn\u2014is merely a convention of fantasy that has fossilized medieval colonialism, one that moderns fail to recognize even as they participate in it because, well, it\u2019s only fantasy; it\u2019s only a game.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>(Spoiler alert: this post contains spoilers for King\u2019s Quest III: To Heir Is Human and the whole series so far. But you really should have played it by now, shouldn\u2019t you?) With the recent announcement of Sierra\u2019s resurrection as a collaboration between Activision and independent developers, and the accompanying announcement<span class=\"more-link\"><a href=\"http:\/\/www.playthepast.org\/?p=4920\">Continue Reading<\/a><\/span><\/p>\n","protected":false},"author":21,"featured_media":4933,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_post_was_ever_published":false},"categories":[15],"tags":[],"coauthors":[328],"class_list":["entry","author-cox","post-4920","post","type-post","status-publish","format-standard","has-post-thumbnail","category-articles"],"jetpack_sharing_enabled":true,"jetpack_featured_media_url":"http:\/\/www.playthepast.org\/wp-content\/uploads\/2014\/08\/Kings_Quest_3_Grey_Box_A_fromSierraGamers.jpg","_links":{"self":[{"href":"http:\/\/www.playthepast.org\/index.php?rest_route=\/wp\/v2\/posts\/4920","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.playthepast.org\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.playthepast.org\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.playthepast.org\/index.php?rest_route=\/wp\/v2\/users\/21"}],"replies":[{"embeddable":true,"href":"http:\/\/www.playthepast.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=4920"}],"version-history":[{"count":6,"href":"http:\/\/www.playthepast.org\/index.php?rest_route=\/wp\/v2\/posts\/4920\/revisions"}],"predecessor-version":[{"id":4934,"href":"http:\/\/www.playthepast.org\/index.php?rest_route=\/wp\/v2\/posts\/4920\/revisions\/4934"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/www.playthepast.org\/index.php?rest_route=\/wp\/v2\/media\/4933"}],"wp:attachment":[{"href":"http:\/\/www.playthepast.org\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=4920"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.playthepast.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=4920"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.playthepast.org\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=4920"},{"taxonomy":"author","embeddable":true,"href":"http:\/\/www.playthepast.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcoauthors&post=4920"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}