The cat’s meow in tabletop role-playing games (RPGs) for the last several months has been Monte Cook’s Numerera. Set one billion years in Earth’s future during a time known as the Ninth World, Numenera is a Kickstarter-funded science fantasy RPG that embraces as its core concern one of the fundamental
Three week ago, I set off with some gaming buddies on a five hour road trip to Indianapolis, Indiana, to attend Gen Con, the largest RPG gaming convention in the United States. Billing itself as “The Best Four Days in Gaming,” the con is a gigantic gaming whirlwind of crowds,
It’s summertime, and while that doesn’t automatically mean I have nothing to do but lounge around all the time in workout gear watching Food Network cooking shows and tweeting about it, it usually means I have a bit more time and headspace to mull over new ideas than I do
I have spent much of my free time lately poking through the core rulebook for Adventurer Conqueror King (ACKS for short), a new fantasy RPG published by a company called Autarch LLC. ACKS is what I like to think of as a classic Dungeons and Dragons (D&D) retro-clone on steroids.
In my introductory post for this series on tabletop role-playing games (which dropped last December), I sketched out a brief portrait of my background with RPGs and laid down a marker for my main goal. To quote from the previous post, I want “to turn a more thorough and critical
Last fall, I conducted an experiment in classroom pedagogy, building a modern European history course around the concept of playful historical thinking. I wrote about this in a guest post for Play the Past last September, which you can and should read here before continuing. I thought I would take
Before getting into the guts of this piece, first a little context: I have a fairly extensive background in gaming of all sorts, which is pretty much what one would expect from a child of the 1980s. Growing up, one could always find in my house worn and well-used board