Search results for: LAPIS

In my previous post, I discussed the iteration of CARDs and the development of CARD-tamen™ Rome. This week, I want to return to the failed gamification attempt with the original carta collectionis mechanic. Why was it a failure? I had believed originally that we tapped into something powerful – theContinue Reading

Previously I’ve taken Play the Past’s readers through an overview of Operation LAPIS and an in-depth look at the collaborative immersion element that lies at the heart of practomimetic instruction as our UConn team designs it. This week I’m going to walk you through another key component of Operation LAPIS:Continue Reading

Gastric bypass is surgery to help you lose weight if you’re very overweight. It works by making your stomach smaller and bypassing part of your intestines (bowels), so you absorb fewer calories. About gastric bypass surgery Gastric bypass can help you lose up to two-thirds of your excess weight withinContinue Reading

We discussed Ethan Watrall’s foundational role in The Story of Play the Past, with regards to the Play the Past website, and community. Because of the demands and responsibilities incumbent to his role as Play the Past founder and manager—not to mention his academic career—Watrall’s writerly contributions on the blogContinue Reading

Thanks to the game Babylonian Twins, iPhone and Android users can explore creative renditions of monuments in and near ancient Babylon, including the legendary hanging gardens, the Ishtar gate and processional way, and the ziggurat some believe to be the Biblical Tower of Babel.  As players guide the twin princes Nasir andContinue Reading

This week I’m at the Games+Learning+Society conference at the lovely University of Wisconsin Madison, in the charming company of Play the Past colleagues Kevin Ballestrini and Jeremiah McCall. I promise yet another dreary post about the Great Chain of Practomime in two weeks’ time, but for today something brief, andContinue Reading

This post is the second in a multi-part series on the issues raised by Longbow Games’ ancient real time strategy series, Hegemony. Jeremiah McCall will continue this series in the next installment. Hegemony: Philip of Macedon was released in 2010 and was followed by Hegemony Gold, which included the PeloponnesianContinue Reading

It seems like no matter where you turn these days, stakeholders are throwing out hyperbole surrounding the affordances of games. One doesn’t have to look beyond Jane McGonigal’s supporters and detractors to see the range in which things can be vastly overstated for whatever their purpose might be. I wantedContinue Reading