{"id":2067,"date":"2011-10-21T11:00:16","date_gmt":"2011-10-21T15:00:16","guid":{"rendered":"http:\/\/www.playthepast.org\/?p=2067"},"modified":"2019-11-19T15:45:30","modified_gmt":"2019-11-19T20:45:30","slug":"your-practomimetic-school-duck-hunt-or-bioshock","status":"publish","type":"post","link":"https:\/\/www.playthepast.org\/?p=2067","title":{"rendered":"Your practomimetic school: Duck Hunt or BioShock?"},"content":{"rendered":"<p>The <a title=\"Plato\u2019s new console\" href=\"http:\/\/www.playthepast.org\/?p=1773\">cave-culture game<\/a> that Plato outlines as the most immersive part of what the prisoners do as they sit watching the shadow-puppet play is in fact from one perspective the first recorded game of <em>Duck Hunt<\/em>.<\/p>\n<blockquote><p>Socrates: I said, \u201c . . . if they [that is, the prisoners of the cave] were in the habit of conferring honours among themselves on those who were quickest to observe the passing shadows and to remark which of them went before, and which followed after, and which were together; and who were therefore best able to draw conclusions as to the future, do you think that he would care for such honours and glories, or envy the possessors of them? Would he not say with Homer, \u201cBetter to be the poor servant of a poor master, and to endure anything, rather than think as they do and live after their manner?\u201d<br \/>\n\u201cYes,\u201d [Glaucon] said, \u201cI think that he would rather suffer anything than entertain these false notions and live in this miserable manner.\u201d<br \/>\n\u201cImagine once more,\u201d I said, \u201csuch a man coming suddenly out of the sun to be replaced in his old situation; would he not be certain to have his eyes full of darkness?\u201d<br \/>\n\u201cTo be sure,\u201d he said.<br \/>\n\u201cAnd if there were a contest, and he had to compete in observing the shadows with the prisoners who had never moved out of the den, while his sight was still weak, and before his eyes had become steady (and the time which would be needed to acquire this new habit of sight might be very considerable) would he not be ridiculous? Men would say of him that up he went and down he came without his eyes; and that it was better not even to think of ascending; and if any one tried to loose another and lead him up to the light, let them only catch the offender, and they would put him to death\u201d (Republic, Book VII.)<\/p><\/blockquote>\n<p>Add hit-detection technology, and put among the shadows a goofy looking dog, and <em>Duck Hunt<\/em> is what you get. How do you learn to play <em>Duck Hunt<\/em>? You play <em>Duck Hunt<\/em>. How do you learn to observe the shadows? You observe the shadows.<\/p>\n<p>How do you learn to practice as a competent citizen of a culture? You practice. Plato\u2019s Socrates is pointing out that Athenian culture, founded on <em>mimesis<\/em> like, above all, homeric epic, confuses education with no-education, and the reproduction of representation with the search for reality.<\/p>\n<p>Athenian culture, and specifically the transmission of that culture&#8211;learning, that is&#8211;, is an endless game of <em>Duck Hunt<\/em>.<\/p>\n<p>Or we could say, perhaps more optimistically, perhaps less, an endless game of <em>HALO<\/em>, for <em>HALO<\/em> and <em>Call of Duty<\/em> are also analogous to the cave-culture game&#8211;since they\u2019re about figuring out what enemy is coming next, and in what order&#8211;as are, truth be told, RPG\u2019s, where you must figure out where you\u2019re supposed to go and, in the case of my favorite games, what you\u2019re supposed to say.<\/p>\n<p>Learning to be excellent at these practomimes&#8211;learning, in Greek terms, their <em>aret\u0113<\/em>&#8211;is a matter of practice&#8211;both in the sense of enacting them and in the sense of enacting them over and over in order to improve.<\/p>\n<p>And being good at homeric epic is the same: bards and rhapsodes <a title=\"The bard, with role divided\" href=\"http:\/\/www.playthepast.org\/?p=1332\">learned the rules<\/a> just as the prisoners learn the rules, and one of the most fundamental of those rules is the one that tells you what comes next in the story&#8211;and the best rhapsodes were those who could put everything in order very artfully, as the bards before them had done, though with much more freedom.<\/p>\n<p>And this is what school is, too. If you think there\u2019s a more important learning objective than \u201cFigure out what will be on the test\u201d in most schools, I\u2019m of the opinion that you\u2019re fooling yourself.<\/p>\n<p>School is a game, as homeric epic was a game, as <em>HALO<\/em> and <em>Duck Hunt<\/em> are games.<\/p>\n<p>When these games are well-designed, they can teach a great deal. Plato wouldn\u2019t have seen homeric epic as a threat if the students of homeric epic&#8211;the citizens of Athens, that is&#8211;weren\u2019t learning their practomimetic lessons all too well. The best students in my traditional classes used to a do a wonderful job of figuring out what would be on their exams.<\/p>\n<p>That\u2019s why, in the practomimetic courses we\u2019re developing at UConn, we give the students the RPG layer that we call the \u201cimmersion-session\u201d: not only can it be actually fun (though fun is expressly <strong>not<\/strong> a goal for which we strive; we strive instead for engagement), but the students in such courses learn to practice as citizens of the ancient world by practicing as citizens of the ancient world. Inside the TSTT (Texto-Spatio-Temporal Transmitter&#8211;think of it as a text-based RPG), students practice, practice, practice being Athenians and Romans: reading, speaking, buying stuff, talking to Sophocles and Sulla&#8211;miming the learning objectives, more or less. Because the TSTT is text-based, of course, they\u2019re also practicing writing about the ancient world, one of those old-fashioned fundamental learning objectives of a classics course.<\/p>\n<p>In a recent immersion-session in Operation KTHMA, for example, operatives had to answer a question from Thucydides about the role of oracles in Athenian politics. They cheerfully regurgitated a bunch of what they\u2019d been reading, with the added flair of their characters\u2019 worldviews (RPG classes, more or less)&#8211;the aspiring tragedian gave a marvelous performance using a flower to illustrate the evanescence of prophecy.<\/p>\n<p>The ruleset inside the TSTT is unfussy: the TSTT works as a simulation of the ancient world, with just one added mechanic, really: when the operatives post their responses (for example, the tragedian\u2019s performance), the TSTT (that is, in this case, I) processes those responses and determines how well the operative embodied his or her character\u2019s worldview. What happens in the TSTT in reply to the students\u2019 responses then depends on that worldview-score. In this case, the tragedian gained some followers (groupies, if you will) whom s\/he will be able to use in future immersions if s\/he likes.<\/p>\n<p>By the same token, when students collect forms to unlock CARDs for <a title=\"CARD-tamen page at The Pericles Group\" href=\"http:\/\/www.practomime.com\/?page_id=195\">CARDtamen<\/a>, in Operation LAPIS, they\u2019re practicing, practicing, practicing the ruleset of the game&#8211;like a MMORPGer grinding mobs or a <em>Halo<\/em>-player fragging opponents, or a <em>BioShock<\/em>-player destroying Big Daddies with different tonics. It\u2019s all good, powerful, mimetic learning: the LAPIS student learns morphology&#8211;a key mechanic of the game called Latin class&#8211;just as the game-players learn the mechanics of their games and how to perform virtuosically within them. We consider it a virtue of our practomimetic courses that whereas in a traditional Latin class students did their morphology because their teacher told them that they would be graded on it, in a practomimetic course they do it because they want for example the Vergil CARD.<\/p>\n<p>CARDs, in case you missed <a title=\"Operation LAPIS: Iteration of the Collection\" href=\"http:\/\/www.playthepast.org\/?p=1781\">this excellent post<\/a> by Kevin Ballestrini, are not empty rewards&#8211;they&#8217;re a mechanic in what in the context of Operation LAPIS might be called a minigame&#8211;CARDtamen. The motivation to do the mimetic practice that brings about the mimetic learning comes from the mechanics of the practomime itself. On the other hand, we recognize that if that was all we were doing, our practomimetic courses could be called a form of gamification.<\/p>\n<p>That\u2019s not all we\u2019re doing.<\/p>\n<p>Plato saw that practomime by itself wasn\u2019t enough, even as he realized that it was also, in a certain sense, all that he had: <em>Republic<\/em> itself, as I never tire of pointing out, is itself a practomime. That\u2019s where the disruptions I talked about last month come in: in the cave, as in <em>BioShock<\/em>\u2019s Rapture, the enchanting interactivity that makes practomimetic education so powerful is interrupted, and the players are forced to confront the problem of their own agency&#8211;that is, the problem of their learning.<\/p>\n<p>It\u2019s for that reason that the courses we\u2019re developing at UConn incorporate&#8211;in fact, are top-heavy, if you will&#8211;with exactly that kind of disruption. More on that in two weeks.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The cave-culture game that Plato outlines as the most immersive part of what the prisoners do as they sit watching the shadow-puppet play is in fact from one perspective the first recorded game of Duck Hunt. Socrates: I said, \u201c . . . if they [that is, the prisoners of<span class=\"more-link\"><a href=\"https:\/\/www.playthepast.org\/?p=2067\">Continue Reading<\/a><\/span><\/p>\n","protected":false},"author":7,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_post_was_ever_published":false},"categories":[15],"tags":[102,166,101,16],"coauthors":[206],"class_list":["entry","author-travis","post-2067","post","type-post","status-publish","format-standard","category-articles","tag-bioshock","tag-duck-hunt","tag-plato","tag-practomime"],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.playthepast.org\/index.php?rest_route=\/wp\/v2\/posts\/2067","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.playthepast.org\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.playthepast.org\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.playthepast.org\/index.php?rest_route=\/wp\/v2\/users\/7"}],"replies":[{"embeddable":true,"href":"https:\/\/www.playthepast.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2067"}],"version-history":[{"count":6,"href":"https:\/\/www.playthepast.org\/index.php?rest_route=\/wp\/v2\/posts\/2067\/revisions"}],"predecessor-version":[{"id":6595,"href":"https:\/\/www.playthepast.org\/index.php?rest_route=\/wp\/v2\/posts\/2067\/revisions\/6595"}],"wp:attachment":[{"href":"https:\/\/www.playthepast.org\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2067"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.playthepast.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2067"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.playthepast.org\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2067"},{"taxonomy":"author","embeddable":true,"href":"https:\/\/www.playthepast.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcoauthors&post=2067"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}