{"id":4017,"date":"2013-08-21T11:00:42","date_gmt":"2013-08-21T15:00:42","guid":{"rendered":"http:\/\/www.playthepast.org\/?p=4017"},"modified":"2013-08-21T07:09:58","modified_gmt":"2013-08-21T11:09:58","slug":"epic-life-immersion-and-identification-in-aaa-games-a-prelude","status":"publish","type":"post","link":"https:\/\/www.playthepast.org\/?p=4017","title":{"rendered":"Epic Life: Immersion and Identification in AAA Games&#8211;a prelude"},"content":{"rendered":"<p>My next task, as I see it, is to take <a title=\"Epic Life: Describing Immersion\" href=\"http:\/\/www.playthepast.org\/?p=3631\">my definition of immersion as identification with a practomimetic ruleset<\/a> and demonstrate its usefulness for understanding the kinds of <a title=\"A modest proposal for viewing literary texts as rulesets, and for making game studies beneficial to the publick (rules of the text 1)\" href=\"http:\/\/www.playthepast.org\/?p=2417\">practomime<\/a> we encounter most frequently. As I never tire of pointing out, the vast majority of what we call art is practomimetic: we, as the audience, perform it according to its ruleset whether it&#8217;s the Mona Lisa or <i>Call of Duty<\/i>. On the other hand, as I&#8217;ve been trying to argue over the past few months, there&#8217;s an important difference&#8211;maybe the most important difference of all&#8211;between a painting and a digital game in the way we the audience are positioned in relation to the ruleset.<\/p>\n<p>When we look at a painting, our performance of the painting may be immersive and interactive. To demonstrate this principle by a reduction to the absurd: we could run around the Louvre yelling &#8220;I love the Mona Lisa!&#8221; or we could fall to our knees before the painting, murmuring &#8220;Leonardo&#8221; or we could pretend that the painting has some secret significance in multinational conspiracy.<\/p>\n<p>(The same is obviously true of all the sorts of static art we generally think of as being non-interactive.)<\/p>\n<p>We can thus &#8220;play&#8221; the Mona Lisa, whether we do it all in our heads or we engage in some spontaneous, peculiar practice in the space of the &#8220;real world.&#8221; What we <b>can&#8217;t<\/b> do with the Mona Lisa is have the <b>culturally-legible<\/b> experience of playing it and of shaping our own performance of its ruleset.<\/p>\n<p>I want to restate that point in a clearer, more provocative form, in hope of stimulating discussion: What makes a game different from a painting is not a fundamental discontinuity in the way we express its ruleset in performance, but our (mis)understanding that there is such a difference.<\/p>\n<p>What, for example, if the custom of our society, when looking at great paintings, were to recite a poem about the subject of the painting, and\/or the painter? What if the customary poem were customarily to be extemporized, in four lines in an ABBA rhyme scheme, and we were taught from our cradles thus to extemporize?<\/p>\n<p>Does the Mona Lisa stop being a painting in this strange culture of interactive audiences? No, but a &#8220;painting&#8221; in that culture has ceased to be what we, in ours, call a painting.<\/p>\n<p>What if in this strange culture the custom, when experiencing a game like <i>Call of Duty,<\/i> were respectfully to leave the controller sitting on a coffee-table in front of the TV screen, and to watch the game&#8217;s start-up screen for a while, noting the features that seem salient to us, before turning off the console and going to a caf\u00e9 to discuss those features?<\/p>\n<p>One final restatement, and then I&#8217;ll let it stew until next time: what makes games special, as an art-form, is our understanding of the role of their audiences&#8217; performative relationship to their rulesets.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>My next task, as I see it, is to take my definition of immersion as identification with a practomimetic ruleset and demonstrate its usefulness for understanding the kinds of practomime we encounter most frequently. As I never tire of pointing out, the vast majority of what we call art is<span class=\"more-link\"><a href=\"https:\/\/www.playthepast.org\/?p=4017\">Continue Reading<\/a><\/span><\/p>\n","protected":false},"author":7,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_post_was_ever_published":false},"categories":[15],"tags":[315,312,80,316,16],"coauthors":[206],"class_list":["entry","author-travis","post-4017","post","type-post","status-publish","format-standard","category-articles","tag-art","tag-identification","tag-immersion","tag-painting","tag-practomime"],"jetpack_sharing_enabled":true,"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/www.playthepast.org\/index.php?rest_route=\/wp\/v2\/posts\/4017","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.playthepast.org\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.playthepast.org\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.playthepast.org\/index.php?rest_route=\/wp\/v2\/users\/7"}],"replies":[{"embeddable":true,"href":"https:\/\/www.playthepast.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=4017"}],"version-history":[{"count":5,"href":"https:\/\/www.playthepast.org\/index.php?rest_route=\/wp\/v2\/posts\/4017\/revisions"}],"predecessor-version":[{"id":4024,"href":"https:\/\/www.playthepast.org\/index.php?rest_route=\/wp\/v2\/posts\/4017\/revisions\/4024"}],"wp:attachment":[{"href":"https:\/\/www.playthepast.org\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=4017"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.playthepast.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=4017"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.playthepast.org\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=4017"},{"taxonomy":"author","embeddable":true,"href":"https:\/\/www.playthepast.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcoauthors&post=4017"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}