{"id":778,"date":"2011-02-15T11:00:50","date_gmt":"2011-02-15T16:00:50","guid":{"rendered":"http:\/\/www.playthepast.org\/?p=778"},"modified":"2011-02-14T18:51:37","modified_gmt":"2011-02-14T23:51:37","slug":"simulation-and-history-let%e2%80%99s-get-beyond-good-and-evil","status":"publish","type":"post","link":"https:\/\/www.playthepast.org\/?p=778","title":{"rendered":"Simulation and History: Let\u2019s Get Beyond Good and Evil"},"content":{"rendered":"<p>All  thought is mediated by tools. Right now I am writing this post on a  computer, it has a 15 inch monitor, I\u2019m using google docs, I\u2019m writing  text, that text is in the English language, I will copy and paste this  into our instance of WordPress. The computer, the monitor, google docs, using text, that  text being English, publishing through WordPress: everyone of those  things is playing a mediational role in my thinking and acting. When I  use the word mediational here I am specifically drawing on  Anthropologist <a href=\"http:\/\/anthropology.artsci.wustl.edu\/wertsch_james\">James Werstch<\/a>&#8216;s (who is largely drawing on the work of <a href=\"http:\/\/en.wikipedia.org\/wiki\/Lev_Vygotsky\">Vygotsky <\/a>and <a href=\"http:\/\/en.wikipedia.org\/wiki\/Mikhail_Bakhtin\">Bakhtin<\/a>) usage. These ideas are probably best explained in his book\u00a0<a href=\"http:\/\/books.google.com\/books?id=73Vv7Y3vf14C&amp;printsec=frontcover&amp;dq=mind+as+action&amp;source=bl&amp;ots=QaQd6okb2_&amp;sig=o2QEbz3IaHwnoOKOjLFTN2up9DQ&amp;hl=en&amp;ei=_55WTcWDDMGugQfklsmbDQ&amp;sa=X&amp;oi=book_result&amp;ct=result&amp;resnum=4&amp;ved=0CDoQ6AEwAw#v=onepage&amp;q&amp;f=false\"><em>Mind as Action<\/em><\/a>.  \u00a0Each element in that tool chain, from google docs to the English  language, \u00a0will leave it\u2019s imprint on both the shape of my thoughts and  their presentation to you. Sure, <a href=\"http:\/\/www.stanford.edu\/dept\/HPS\/Haraway\/CyborgManifesto.html\">we are all cyborgs<\/a>, but only in the strictest possible sense in that, <a href=\"http:\/\/www.amazon.com\/Supersizing-Mind-Embodiment-Cognitive-Philosophy\/dp\/0195333217#reader_0195333217\">as cognitive philosopher Andy Clark deftly demonstrates<\/a>, just about everything we do is tool use. If I close my eyes, even my hands are  tools that I am using as part of this process. When I use my fingers to  count they are tools. When I do long division in my head and carry the  one I am using a tool that I have internalized in my mind. Almost  everything in life ends up being a tool we bend to use for thought. This is all to point to the fact that all historical thought, all historical ideas, are similarly mediated through a set of tools.<\/p>\n<h2>Wait isn\u2019t this a blog about videogames?<\/h2>\n<figure style=\"width: 346px\" class=\"wp-caption alignright\"><img decoding=\"async\" title=\"Math is tools\" data-src=\"http:\/\/www.coolmath4kids.com\/long-division\/images\/long-division-07.gif\" alt=\"\" width=\"346\" height=\"221\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" class=\"lazyload\" style=\"--smush-placeholder-width: 346px; --smush-placeholder-aspect-ratio: 346\/221;\" \/><figcaption class=\"wp-caption-text\">Irrelevant of if you work through the steps in long division in your mind or on a piece of paper the act of even using the steps in this process is still you using a tool<\/figcaption><\/figure>\n<p>My  apologies, yes this is a blog about history and games. With that said, I  wanted to\u00a0front-load\u00a0that description to dig into some issues that have  emerged in some of the posts on this blog which have got me thinking a lot about what  simulation and modeling of the past means.<\/p>\n<p>In <a href=\"http:\/\/www.playthepast.org\/?p=645\">Seeing like Sim City<\/a> Rob,\u00a0 discussing Galloway, suggested that getting deep into a simulation game has a &#8220;de-historicizing effect.&#8221; Specifically that &#8220;Mastering the  simulation game involves a journey away from reality towards  abstraction, away from history towards code.&#8221; This prompted me to reflect a bit more on what exactly we think would count as &#8220;historicized.&#8221; To what extent could we similarly claim that getting deep into history as written stories about-the past similarly de-historicizes the past into a series of plot points. Rob does an excellent job at getting at some of the important problems games and simulations bring as representations of the past. Now, when we step back and reflect on the problems that <em>all<\/em> modes of representing the past bring with them I think there might be something more liberating about the fact that each tool for thought brings its own unique set of weaknesses.<\/p>\n<h2>Modes of representing the Past are not clear containers<\/h2>\n<p>Sometimes when we talk about flaws   in the models of simulations it feels like it\u2019s taken for granted that the new media is the thing with   imperfections, and that the status quo media, linear text, is ideology free. On the   other side, there are evangelists and boosters for new media who make it sound like <a href=\"http:\/\/en.wikipedia.org\/wiki\/The_Singularity_is_Near\">these new tools are going to bring about the singularity<\/a>. That simulations will allow us to understand the world with a whole new kind of clarity. I would posit that both kinds of tools, text and simulation, are not clear containers of information. Each brings it&#8217;s own different kinds of distortions into our ability to understand the past through them.<\/p>\n<figure style=\"width: 240px\" class=\"wp-caption alignright\"><a title=\"Original Open Book by kaburke10, on Flickr\" href=\"http:\/\/www.flickr.com\/photos\/46694549@N03\/4346800821\/\"><img decoding=\"async\" data-src=\"http:\/\/farm5.static.flickr.com\/4042\/4346800821_269b6eb5ac_m.jpg\" alt=\"Original Open Book\" width=\"240\" height=\"180\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" class=\"lazyload\" style=\"--smush-placeholder-width: 240px; --smush-placeholder-aspect-ratio: 240\/180;\" \/><\/a><figcaption class=\"wp-caption-text\">this is not the past<\/figcaption><\/figure>\n<p>Linear narratives have problems as tools for  thought. The history of the world does not have a beginning middle and  end. When you put it in a book, or tell someone a story about it, or any  subsection of that history it has a beginning middle and an end by  necessity. The world as experienced is a crazy mess. It&#8217;s that thing  that\u2019s happening now, when you look around the room you get as close as  you can to touching it. But again, your body, your senses, are tools you  are using to understand the moment. They are not the moment. Even our  understanding of the moment is mediated by our tool set. History is an  attempt to understand those moments in the past by triangulating  evidence. But it is not simply evidence that needs to be triangulated.  The modes for representing the past have their own baggage that we need  to compensate for as well.<\/p>\n<h2>Another Lens Like Tool<\/h2>\n<p>I believe text  and simulation are an important class of tool. They are lens-like-tools  through which we can represent models and evidence. Linear narrative is  a way to make sense of the traces of the past. What I think is exciting about  simulations is that they are a fundamentally different way to make sense  of traces of the past. Simulations are not better, they just (thankfully) have a  different set of ideological problems that they bring to bear on  representing the past.<\/p>\n<p>I  am excited about more people in history getting excited about  simulation because it is a new interpretive frame to put into our  toolkit for making sense of the past.<\/p>\n<h2>Literacy is Becoming Aware of The Pitfalls<\/h2>\n<figure style=\"width: 180px\" class=\"wp-caption alignleft\"><a title=\"SimCity by axoplasm, on Flickr\" href=\"http:\/\/www.flickr.com\/photos\/axoplasm\/1232071614\/\"><img decoding=\"async\" data-src=\"http:\/\/farm2.static.flickr.com\/1342\/1232071614_a982997df5_m.jpg\" alt=\"SimCity\" width=\"180\" height=\"240\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" class=\"lazyload\" style=\"--smush-placeholder-width: 180px; --smush-placeholder-aspect-ratio: 180\/240;\" \/><\/a><figcaption class=\"wp-caption-text\">this is not the past<\/figcaption><\/figure>\n<p>Irrelevant of our desires, we need to start making the world simulation literate. In <a href=\"http:\/\/mitpress.mit.edu\/catalog\/item\/default.asp?ttype=2&amp;tid=11677\"><em>Simulation and it\u2019s Discontents <\/em><\/a>Shery  Turkle tells us about a 13 year old SimCity player who told her about  the &#8220;Top Ten Rules of SimCity.&#8221; One of the those rules was that &#8220;raising  taxes leads to riots.&#8221; Now, if the adolescent had simply understood  this as a rule in the model, it would be fine, but Turkle insists that  the adolescent did not understand that the simulation was a  simplification. Turkle claims that this adolescent had uncritically  extrapolated a set of rules she used to understand society from SimCity. The  claim is that the 13 year old did not understand the game as a model or  a toy but instead saw it as a kind of direct representation of the  world. In a world\u00a0<a href=\"http:\/\/www.nsf.gov\/pubs\/reports\/sbes_final_report.pdf\">increasingly\u00a0dependent on simulation as \u00a0basis of\u00a0knowledge<\/a> it is important for us to begin to become literate.<\/p>\n<p>With this noted, we don&#8217;t do a great job of getting at the problems with text, and these problems have been around for a very long time. In general, people think of history as what-happened-in-the-past and history as the-stories-we-tell-about-the-past as the same thing. This is to say that we haven&#8217;t done a good job at getting people to understand that the existing mediums we use to represent the past are not value free. Importantly, I think setting these two ways of representing the past in dialog may be a way to get at both literacy problems. The juxtaposition might help illustrate the pitfalls of each.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>All thought is mediated by tools. Right now I am writing this post on a computer, it has a 15 inch monitor, I\u2019m using google docs, I\u2019m writing text, that text is in the English language, I will copy and paste this into our instance of WordPress. The computer, the<span class=\"more-link\"><a href=\"https:\/\/www.playthepast.org\/?p=778\">Continue Reading<\/a><\/span><\/p>\n","protected":false},"author":10,"featured_media":780,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_post_was_ever_published":false},"categories":[15],"tags":[],"coauthors":[],"class_list":["entry","author-owens","post-778","post","type-post","status-publish","format-standard","has-post-thumbnail","category-articles"],"jetpack_sharing_enabled":true,"jetpack_featured_media_url":"https:\/\/www.playthepast.org\/wp-content\/uploads\/2011\/02\/1232071614_a982997df5.jpg","_links":{"self":[{"href":"https:\/\/www.playthepast.org\/index.php?rest_route=\/wp\/v2\/posts\/778","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.playthepast.org\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.playthepast.org\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.playthepast.org\/index.php?rest_route=\/wp\/v2\/users\/10"}],"replies":[{"embeddable":true,"href":"https:\/\/www.playthepast.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=778"}],"version-history":[{"count":10,"href":"https:\/\/www.playthepast.org\/index.php?rest_route=\/wp\/v2\/posts\/778\/revisions"}],"predecessor-version":[{"id":4315,"href":"https:\/\/www.playthepast.org\/index.php?rest_route=\/wp\/v2\/posts\/778\/revisions\/4315"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.playthepast.org\/index.php?rest_route=\/wp\/v2\/media\/780"}],"wp:attachment":[{"href":"https:\/\/www.playthepast.org\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=778"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.playthepast.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=778"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.playthepast.org\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=778"},{"taxonomy":"author","embeddable":true,"href":"https:\/\/www.playthepast.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcoauthors&post=778"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}