Author: Jeremiah McCall

The historical problem space framework (HPS) is a holistic, medium-sensitive, design-focused framework for analyzing and understanding, designing, and teaching with historical games. It is, above all, meant to focus practically on how designers craft historical games, based on an understanding that games are mathematical, interlocking, interactive (playable) systems.Continue Reading

As I noted in my last post Meaningful Choices – (Twine Developer Diary) – Part 3, I have been working on developing my own Twine interactive history alongside the projects my students are designing. With the winter vacation, I’m hoping to post an update on the student projects and another analysis ofContinue Reading

For a history educator, trying to find suitable simulation games to use in class can be a significant obstacle to using the medium. I have made some lists of potentially viable historical games in Gaming the Past (2011) and my website gamingthepast.net. Hard as it is for me to believe,Continue Reading