Colonialism, Privilege, and Meaningful Play in Dog Eat Dog

Apr 24, 13

Posted by in Interviews

Game designer Liam Liwanag Burke describes Dog Eat Dog as a “fun, compelling game about colonialism and assimilation in the Pacific Islands.” That’s right – Burke created a fun roleplaying game about the inequality inherent to colonialism and its consequences. One player acts as the...

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At the Gates: An Interview with Jon Shafer

Feb 06, 13 At the Gates: An Interview with Jon Shafer

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I had the opportunity to sit down with Jon Shafer of Conifer Games last week. Some of you may know him as the modder turned lead game designer of a little game called Civilization V. Currently, he’s working on a new project called At the Gates, a single-player turn-based strategy game focused not on the rise of civilization,...

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What Does Simony Say? An Interview with Ian Bogost

Dec 13, 12

Posted by in Interviews

Ian Bogost’s newest game, Simony, offers players an “illuminated manuscript style of the game” with an “auditory experience of the lutes and chants.” To really play it, you should get on a plane and go to Florida where you can climb the dias and play it on the iPad in the installation  For those of us who can’t make...

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The Last Night At Chinatown Fair Arcade: An Interview With Kurt Vincent

May 10, 11

Posted by in Interviews

Here at Play the Past we talk a good bit about history in games and teaching history with games. Today I am excited to put up a post that moves us a bit further in the direction of thinking about history of games and draw some attention to a neat project on Kickstarter. In business since at least the 1950s Chinatown Fair an old...

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Argument Wars Redux: Interview with Dan Norton of Filament Games

Jan 18, 11

Posted by in Interviews

I am excited to have a chance to talk with Dan Norton, Lead Designer at Filament games. Filament has developed a bunch of great educational games. I was thinking about writing up a review of one of their games which has a particularly historical dimension, but I figured, hey why not try to start a conversation with the devs? We have...

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