There is a character in Spiritfarer called the Collector, a well-dressed, finicky walrus who goes by the name of Susan. When the player first meets Susan, she describes her distaste for the collection of “junk.” Nonetheless, Susan is the in-game collections achievement tracker, and will reward the player for finding
This article compares LUNA’s in-game library to real-world libraries and examines the influences of real-world library design in the game. I also discuss the puzzle and how it turns the player and characters into various library roles and librarian models, such as patron, reference desk librarian, and roaming librarian. Finally, Lai discuss the trope of the magical library, and how this trope allows audiences to appreciate the library as a place of mystery, as well as place of knowledge.