I apologize for not replying to comments on the first post of this series! I’ll remedy that now, and promise to be more vigilant with this post! Digital RPGs have a wide variety of ways to allow the player-performer to progress their player-character towards greater prowess. The process is universally
In a series of essays starting in 2004 and including a series of posts here on Play the Past, I’ve described player-performance in adventure games of various genres as examples of what Albert Lord, in The Singer of Tales, the seminal work on oral formulaic composition of homeric epic, calls
The cat’s meow in tabletop role-playing games (RPGs) for the last several months has been Monte Cook’s Numerera. Set one billion years in Earth’s future during a time known as the Ninth World, Numenera is a Kickstarter-funded science fantasy RPG that embraces as its core concern one of the fundamental
Three week ago, I set off with some gaming buddies on a five hour road trip to Indianapolis, Indiana, to attend Gen Con, the largest RPG gaming convention in the United States. Billing itself as “The Best Four Days in Gaming,” the con is a gigantic gaming whirlwind of crowds,
I have spent much of my free time lately poking through the core rulebook for Adventurer Conqueror King (ACKS for short), a new fantasy RPG published by a company called Autarch LLC. ACKS is what I like to think of as a classic Dungeons and Dragons (D&D) retro-clone on steroids.
In my introductory post for this series on tabletop role-playing games (which dropped last December), I sketched out a brief portrait of my background with RPGs and laid down a marker for my main goal. To quote from the previous post, I want “to turn a more thorough and critical
Before getting into the guts of this piece, first a little context: I have a fairly extensive background in gaming of all sorts, which is pretty much what one would expect from a child of the 1980s. Growing up, one could always find in my house worn and well-used board