I’m glad to say that I have real hope of starting to contribute to PlaythePast again. I’m working on a book I’m excited about, though I have no idea whether it will ever actually emerge in any traditional “book” format. In any case, I’m going to start broaching the subject
In my previous post, I discussed the iteration of CARDs and the development of CARD-tamen™ Rome. This week, I want to return to the failed gamification attempt with the original carta collectionis mechanic. Why was it a failure? I had believed originally that we tapped into something powerful – the
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Some of you may know I’m currently working on a digital translation of Euripides’ Medea. Originally a play in the 5th century BC, it has seen itself revived many times, not only on the stage, but also in film. I am now introducing it through an even more modern medium
Previously I’ve taken Play the Past’s readers through an overview of Operation LAPIS and an in-depth look at the collaborative immersion element that lies at the heart of practomimetic instruction as our UConn team designs it. This week I’m going to walk you through another key component of Operation LAPIS:
As I introduced in a previous post, at the heart of Operation LAPIS is a collaborative role-playing experience that continuously and actively reinforces the primary learning objectives for the course: learning how to read, think, and act like a Roman based on an understanding of the culture as a whole.
That story, a story he knows very well in its outline, and may know very well even in its specific detail, is unfolding in a way it never has before, because the gamer himself is helping it unfold, and he couldn’t do it the same way anyone else has done it, or even the same way he himself has done it before, if he tried.
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Halo’s modern warrior code, as expressed over and over in the orders given to you both by characters and by the game itself (orders like “Defend Dr. Halsey”) is to shoot those you have been told to shoot because the world must be saved. Just as the rule-based practice of the Iliad perpetuates the Iliadic warrior-code, the rule-based practice of Reach perpetuates Halo’s. . .
The imagery of the Roman Empire is a familiar setting for many modern games. Something about the gladiators, the warfare, the togas, and the architecture fascinates us. What is this play in the past actually doing for us? Is it merely entertainment or something more? In this series of posts,