‘Sad When a Game Outlives a Player’: Memorials and Monuments in MMO Gaming

Apr 10, 17

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“Death is difficult under any circumstance. The death of a friend you only knew via the internet is something that this generation is just learning how to deal with.” — Matthew Miller, mmorpg.com, 6/25/2013 Games, gaming, and digital worlds affect lived realities. People meet through games. Long-lasting friendships develop....

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The Microhistory of EVE Online

Feb 26, 14

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The largest battle in the history of EVE Online took place last month on January 27, 2014. EVE Online is a game built on war and destruction but this battle (dubbed the Bloodbath at B-R5RB) was so massive in scale that it caught the attention of mainstream media outlets like Forbes, BBC News and CBS News. Why such interest for a...

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Problems of Prestige, part 2: Wearing It on Your Sleeve

Jan 16, 13 Problems of Prestige, part 2: Wearing It on Your Sleeve

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One of the most obvious forms of prestige is that of armor. Even in Homer from where I am drawing inspiration for this series, armor is an important visual component linked to an individual. For example, nearly an entire book of the Iliad is dedicated to describing the shield that Hephaestus makes for Achilles. In beautiful poetry,...

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Problems of Prestige, part 1: the World of Homeric Warcraft

Dec 06, 12 Problems of Prestige, part 1: the World of Homeric Warcraft

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One of the most interesting aspects of MMO culture is that of prestige, and we can find a parallel in the ancient Homeric world of Achilles and the Trojan War. In this series, I will look at how prestige factors into the value system of both cultures and consider the problems this understanding of worth encounters in a sub-culture...

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RIFT Part 2, Faction Identity Construction

Dec 13, 11 RIFT Part 2, Faction Identity Construction

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Last time, I spoke about how culture in RIFT, an MMO from Trion, is constructed (or not constructed) across the various character races and how this impacts player experience through their avatar. I want to look at the same kind of idea today, but through the lens of narrative and story instead of primarily visual representations of...

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