Real-world museums and libraries often supplement formal education. They have classrooms, teaching resources, and educators. However, while some institutions play a growing role in their community, some are also losing staff and resources. This particularly true for rural libraries. The Stardew Valley Museum and Library can be seen as anContinue Reading

This is a guest post by Alvina Lai. Alvina holds an MS in Library and Information Science from Pratt Institute, and a BFA in Photography and BA in Creative Writing from The New School. Their writing appears in The Mary Sue, Brooklyn Botanic Garden, and the NYT’s “Metropolitan Diary”; allContinue Reading

This is a mostly serious and occasionally tongue-in-cheek open response to Kevin Bacon’s (@fauxtoegrafik) thoughtful and honest blog post “Nameless Gameless.” I’m hoping it will spark some open dialogue between a variety of folks interested in cultural heritage and meaningful play (and of course, those tricky games). Bacon, the Digital Development OfficerContinue Reading

Thanks to the game Babylonian Twins, iPhone and Android users can explore creative renditions of monuments in and near ancient Babylon, including the legendary hanging gardens, the Ishtar gate and processional way, and the ziggurat some believe to be the Biblical Tower of Babel.  As players guide the twin princes Nasir andContinue Reading

Museums are increasingly turning toward alternate reality games (ARGs) as way to engage visitors and draw broader audiences to their collections. If you’re unfamiliar with the term ARG, Wikipedia’s entry provides an adequate working definition: “An alternate reality game (ARG) is an interactive narrative that uses the real world asContinue Reading