In my previous post, I discussed the iteration of CARDs and the development of CARD-tamen™ Rome. This week, I want to return to the failed gamification attempt with the original carta collectionis mechanic. Why was it a failure? I had believed originally that we tapped into something powerful – theContinue Reading

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I stumbled upon this delightful image while browsing the web for some project of mine. It prompted me to start wondering just how much of the game frameworks we spend so much time in have impacted our worldview. Occasionally, I’ve thought of my own needs in terms of The SimsContinue Reading

As recent events have reminded us, torture for the purposes of interrogation is a part of our cultural heritage in the United States. And, so are games. But what about the combination of the two? Games featuring harsh interrogation techniques are rare, but they’re out there. Lately, though, I’ve beenContinue Reading

Gamification is all the rage. Operation Lapis show us what full-blown gamification can look like in the classroom; but if you’re not ready for that, there are other things you can do to introduce playful approaches to your teaching. I find myself teaching ‘The Historian’s Craft’ this term. There areContinue Reading