In a comment on my last post Rebecca demonstrated that the thought-experiment of narrative knitting is not at all ridiculous–there are several knitting practices that create emergent stories as they provide meaningful variations on the known patterns. Rebecca cited the symbolism of many of the traditional patterns, and the wonderfulContinue Reading

Axis & Allies Russian Front

The videogame industry, like other computer and tech industries, tends to have a very buzzword-heavy culture.  Certain phrases just seem to resonate with game makers, who latch on to them, often overusing or even misusing them.  As some people have already pointed out, the new videogame buzzword seems to beContinue Reading

I’m here in lovely Madison, along with such luminaries as Jeremiah McCall (I was lucky enough to catch up with him over a beer [well, more than one] last night) at Games+Learning+Society 9.0. Before happy hour, yesterday, at the Playful Learning Summit that kicked things off this year, my colleague SteveContinue Reading

I ended up like this, last time: “the ruleset of knitting is not humanistic because its narrative varies so little.” In this post, I want briefly to explore some of the implications of that statement. Or, really, I want to try it on for size. First of all, the converseContinue Reading

It’s officially summer, on my calendar at least, and so I’m going to change my format to something a little lazier. Shorter posts, more questions, fewer “I argue in this post”s and “as I demonstrated”s. What is the relationship of immersion to flow? By flow, I mean of course CziksentmihalyianContinue Reading

Our immersion in rulesets creates metaphors for our selves that have the power to transform us. I’ve been talking in my last few posts about how that works–about how we identify not only with characters like Odysseus (in the Odyssey) and Quico (in Papo & Yo) but also with otherContinue Reading

Game designer Liam Liwanag Burke describes Dog Eat Dog as a “fun, compelling game about colonialism and assimilation in the Pacific Islands.” That’s right – Burke created a fun roleplaying game about the inequality inherent to colonialism and its consequences. One player acts as the Occupation (all of it – leaders, military, and touristsContinue Reading