Welcome to Assassin’s Creed Week presented by Play the Past, where for a whole week, Play the Past will push content on the most popular historical video game series ever. Part I introduced the Week and asked why Assassin’s Creed mattered. Part II of the Assassin’s Creed Week series will look at
Detroit bears the distinction of being one of the few cities in the world whose name alone stands in for an entire industry. Automobiles. Ford, Chrysler, GM. And in the distant past, all those smaller manufacturers gobbled up by the Big Three—Lincoln, Buick, Chevrolet, and so on—and then those even
In my previous post on Play the Past I introduced the idea of virtual prisons, noting that prisons appear in videogames as either spaces of confinement or spaces of control. In the first kind of game, the player tries to escape the prison. In the second kind of game, the
The premise behind Colonization has been controversial since the game’s inception. For those who are unfamiliar with it, Colonization puts players in the shoes of a European power and sets them loose to colonize the Americas. Originally released in 1994 an updated version of the game was released in 2008.