Three week ago, I set off with some gaming buddies on a five hour road trip to Indianapolis, Indiana, to attend Gen Con, the largest RPG gaming convention in the United States. Billing itself as “The Best Four Days in Gaming,” the con is a gigantic gaming whirlwind of crowds,
I have spent much of my free time lately poking through the core rulebook for Adventurer Conqueror King (ACKS for short), a new fantasy RPG published by a company called Autarch LLC. ACKS is what I like to think of as a classic Dungeons and Dragons (D&D) retro-clone on steroids.
In my introductory post for this series on tabletop role-playing games (which dropped last December), I sketched out a brief portrait of my background with RPGs and laid down a marker for my main goal. To quote from the previous post, I want “to turn a more thorough and critical