Epic Life: The Big Break of BioShock 3: Humanism of the Walkthrough, or, What happens when the prisoner doesn’t notice he’s been freed
2013-02-13
So is it still humanities if the player, invited to interrogate the méconnaissance that constitutes the epistemology of what s/he perceives as interactivity, says “Meh”? It seems hard to deny that the vast majority of players of BioShock have never thought about the Death-Disarm sequence as a critique of theirContinue Reading