The first time I saw the preview trailer for LUFTRAUSERS, I thought of Nazis. Gothic font, banner with white spot and black symbol. Skull. Sepia motion picture animation. Video game makers adopt a specific set of visual references and use them as a way to helpContinue Reading

This article is part 1 of a 2-part series on prison management games, and the controversies surrounding them. You can read the introductory remarks for the series here.   Apparently, Prison Tycoon isn’t much fun to play. “Apparently”, because even though I’ve played it myself, I wasn’t seeking entertainment. InContinue Reading

N.B. This post is an introduction to an upcoming two-part series on prison management games, and the controversies surrounding them.      It’s a fair question to ask: are prison management games any less controversial than your average violent video game? Or any opus from the Grand Theft Auto family,Continue Reading

Writing on the history of video games is not a new field. Numerous books and website have dissected and investigated the nearly sixty years since a group of MIT students created Spacewar! in the early 1960’s. However, the recent phenomenon of Twitch Plays Pokémon (TPP) falls outside the normal realm of videoContinue Reading

I have taken a particular interest recently in user created histories within video games. My first post on this was on the created history of EVE Online and now I will turn to the interesting case of DayZ. DayZ was a mod for ARMA 2 (2009) and its expansion pack ARMA 2: OperationContinue Reading