This post serves two purposes: first, to review the posts of the Rules of the Text series and to recapitulate their argument and its relation to the two examples that have dominated the series: A Song of Ice and Fire (aka Game of Thrones) and Mass Effect; second, to prepareContinue Reading

In October of 1989, the then German Democratic Republic (better known to many as ‘East Germany’) celebrated its 40th Anniversary amidst the growing presence and pressure of popular protests calling for wide-scale reform of the often harsh and repressive regime led by the aged, though still able, General Secretary ErichContinue Reading

Locations carry a great deal of narrative potential for us, even in everyday life. Locations carry meaning in themselves and communicate temporal significance through their changes. Certain places evoke particular memories of times that were different. When one goes back to their hometown after an extended time away, we immediately mark theContinue Reading

Registration is now open for the annual Connections interdisciplinary wargaming conference to be held July 23-26 at the Center for Applied Strategic Learning at National Defense University in Washington DC. Connections serves the professional community of practice around wargames, conflict simulation, and serious games. Let me reproduce the official inviteContinue Reading

This week I’m at the Games+Learning+Society conference at the lovely University of Wisconsin Madison, in the charming company of Play the Past colleagues Kevin Ballestrini and Jeremiah McCall. I promise yet another dreary post about the Great Chain of Practomime in two weeks’ time, but for today something brief, andContinue Reading

There is a lot of interest in making educational games and history games are no exception. This post kicks off an occasional series of co-authored posts by myself and Marjee Chmiel. Marjee has extensive credentials as an educational game designer and educator. She developed an array of educational games forContinue Reading