Rob Zacny, a freelance writer who often specializes in computer games, recently wrote a piece for the new GameSpy series ‘Command Lines’ titled ‘Quick-Loading Kills Strategy Games‘.  Detailing the practice of using save games and constant re-loads to overcome obstacles found in many strategy games, Zacny states that not onlyContinue Reading

This post is the second in a multi-part series on the issues raised by Longbow Games’ ancient real time strategy series, Hegemony. Jeremiah McCall will continue this series in the next installment. Hegemony: Philip of Macedon was released in 2010 and was followed by Hegemony Gold, which included the PeloponnesianContinue Reading

In my previous post examining religious elements in Minecraft, I looked at the presence of pilgrimage in the Minecraft Middle Earth project.  Today I want to continue this line of thought and now look at video game recreations utilizing the Minecraft game system and how these recreations take on characteristicsContinue Reading