counterfactual

In my previous ‘Practical Necromancy’ post, I made the argument why we should toy with history, using the Netlogo agent based modeling environment. Let me tell you today what happened when I introduced the idea of simulating the past to my first year students. The phrase ‘digital history’ does indeedContinue Reading

My students – especially my first year students – sometimes wish for direct, first person testimony. Wouldn’t it make life easier if we could just interrogate them, read what they thought, directly? Seeing as how most of the people in question (in my classes) are Romans, this would require aContinue Reading

Fallout 3 offers much to swoon over. In hindsight though, the most memorable moments from my game play are not slow-motion replays of exploding super mutant heads. Most of the in-game moments that have stuck with me involve interactions with, Apple II-ish green-screened in-game terminals. Computers that have apparently beenContinue Reading