toys

One of the classic books in the field of computer gaming and learning is James Paul Gee’s What Video Games Have To Teach Us About Learning and Literacy. I often see the title abbreviated as What Video Games Have To Teach Us–an understandable shorthand, but one that allows, I think, forContinue Reading

My students – especially my first year students – sometimes wish for direct, first person testimony. Wouldn’t it make life easier if we could just interrogate them, read what they thought, directly? Seeing as how most of the people in question (in my classes) are Romans, this would require aContinue Reading

Why is it that when we set out to talk about history and play, we always end up talking about games? One thing that attracted me to the blog you’re reading right now, besides the terrific set of co-conspirators Ethan has assembled, was its title and the broad set ofContinue Reading