An Introduction to Historical Problem Spaces (HPS Framework Part I)

Jul 14, 20

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I’m returning, happily, to my roots to write a series of essays on PlaythePast. In 2012 I proposed the outlines of a framework (first here on PtP and then elsewhere in The Journal of Digital Humanities) that I have come to call the “historical problem space framework.” Since then, I have spent a considerable...

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Meaningful Choices in Twine, History & Counterfactual History (PoH Notes, Part 2)

Mar 23, 17

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Path of Honors (here at my Twine site on philome.la) is an experimental interactive history that I am designing in bits and pieces. The plan is to model an aristocratic Roman as he played the game of politics and sought to win election to offices and gain prestige and dignity for himself and his family. PoH  is skeletal...

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Path of Honors — Thoughts behind the design of an interactive history

Feb 18, 17

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Path of Honors (here at my Twine site on philome.la) is an experimental interactive history that I am designing in bits and pieces. The plan is to model an aristocratic Roman as he played the game of politics and sought to win election to offices and gain prestige and dignity for himself and his family. PoH  is skeletal...

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Path of Honors Update

Dec 18, 16

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As I noted in my last post Meaningful Choices – (Twine Developer Diary) – Part 3, I have been working on developing my own Twine interactive history alongside the projects my students are designing. With the winter vacation, I’m hoping to post an update on the student projects and another analysis...

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Meaningful Choices – (Twine Developer Diary) – Part 3

Oct 18, 16

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This is the third in a series of posts intended to get readers thinking more about interactive text as a tool for history education and how students might be enabled to design their own researched, text-based historical simulation games using the interactive fiction design tool, Twine. The first post discussed the differences...

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