The Medium of Historical Simulation Games – Revisited

It’s a fine line between submitting useful information and indulging in shameless self-promotion, I know, but I hope the following will be of interest. I was catching up with PtP-er Rob MacDougall the other day and realized that very few people are aware I published an article in the History Teacher a couple of years ago on historical sim games. It essentially formalizes this idea of a historical problem space I have fiddled with and directly compares the medium of simulation games with text as a medium for reconstructing/reporting the past. It’s still pretty topical so I thought I’d try to resurrect it for the PtP audience. Let me know what you think if you get a chance to read it.

Navigating the Problem Space: The Medium of Simulation Games and the Teaching of History

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