At first glance, Banished feels pretty familiar for gamers who grew up playing things like Age of Empires. You start with a small stock of supplies and a few workers standing around in the wilderness. Your task is to efficiently convert that wilderness into a late-medieval settlement. I was initiallyContinue Reading

As I noted in my last post Meaningful Choices – (Twine Developer Diary) – Part 3, I have been working on developing my own Twine interactive history alongside the projects my students are designing. With the winter vacation, I’m hoping to post an update on the student projects and another analysis ofContinue Reading

  Oxenfree is not a game you’d immediately associate with history. The adventure game, released on various platforms in the first half of 2016, follows five teenagers as they visit an island for a party but soon become involved with a supernatural presence. Without giving too much away, the groupContinue Reading

This article is part four of a four-part series on the future of quantification in history. For the thematic introduction to the series, please click here. Or click on the following links for part one, part two, or part three. Kaplunk: “Your reserve in tools is low.” Kaplunk: “Your reserve inContinue Reading