We live our lives immersed in numerous complex systems – systems of meaning, economic systems, information networks, large socio-technical systems, and so forth.  One of the things that make videogames interesting is that they allow us to momentarily step into a different set of systems and play with them.  WeContinue Reading

This is a guest post by Adam Chapman, who is a postdoctoral fellow at the University of Gothenburg’s Department of Education, Communication and Learning.  Adam has an interest in many aspects of games, popular history, collective memory and learning, with a main focus on historical games (i.e. games that represent theContinue Reading

The following is a guest post from Jamie Taylor. Jamie is currently an Interpretation Developer at The National Railway Museum in York, UK. He is especially interested in how procedural rhetoric can be used in the practise of history and how ‘interesting decisions’ can help facilitate counterfactual narratives. You can followContinue Reading

The following is a guest post from Hannah Rice, a digital heritage specialist with an architectural history and computer games background. Hannah’s MSc dissertation was on computer games and architectural history engagement. Hannah is currently working in the archives at the Hull History Centre, in Kingston upon Hull, UK. She’s on Twitter @hannahbeth_r INTRODUCTIONContinue Reading