The following is a guest post from Ron Morris, Professor of History at Ball State University. This is a draft of a position paper he is developing for a panel discussion on games as tools for public history presentation and interpretation. He also served as the history consultant on Morgan’s Raid, a game about the Civil...
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The following is a position paper I developed for a panel discussion on games as tools for public history presentation and interpretation. I thought I would share it here for further discussion and comment.
Panelists were asked to consider a series of questions, I’ve picked these two to serve as prompts for reflecting about...
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Ian Bogost’s newest game, Simony, offers players an “illuminated manuscript style of the game” with an “auditory experience of the lutes and chants.” To really play it, you should get on a plane and go to Florida where you can climb the dias and play it on the iPad in the installation For those of us who can’t make...
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I was very excited to see The New Science from Conquistador Games on Kickstarter. Not only does it look like a really cool game, it is also a neat model of the history of the scientific revolution. One of the creators, Dirk Knemeyer, was kind enough to sit down with me to chat about the project.
Trevor: Could you briefly explain...
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“No no no, that’s not the way it happened. Shall I start again?” If you are unfamiliar with this phrase you likely haven’t played the 2003 Prince of Persia: The Sands of Time. It’s a great platformer, but aside from that, I have always enjoyed this little narrative flourish in how the game deals...
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