Open Thread: Public Memory & Pokemon Go

Jul 17, 16 Open Thread: Public Memory & Pokemon Go

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I know. I know. Everyone is writing about how Pokemon Go connects to whatever they work on. But here we are. Given how Pokemon Go has kicked up controversy around how it uses public sites of memory and conscience, without in any way considering if it is appropriate to do so, I figured I would pull together some quotes and links and...

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Writing the History of the Universe Inside EVE Online: An interview with Andrew Groen

Apr 12, 16 Writing the History of the Universe Inside EVE Online:  An interview with Andrew Groen

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Andrew Groen is a journalist and former contributor to outlets like Wired and the Penny Arcade Report and also written for publications like Popular Science and Ars Technica. He also has written an extensive history of the events which occurred inside the Massively Multiplayer Online Game Eve Online. His website describes this as...

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Seeing Through SimCity: Seeing Cities as Spreadsheets

Mar 24, 15 Seeing Through SimCity: Seeing Cities as Spreadsheets

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I heard a great talk on various open data projects from the City of Chicago’s Chief Data Officer a few weeks back. The city is doing some amazingly neat things to make civic data available and to make use of that data for a range of different uses of that data to improve decision making. When I looked Tom Schenk Jr. up on...

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#GamerGate, The Great Cat Massacre, and Future Special Collections

Nov 05, 14 #GamerGate, The Great Cat Massacre, and Future Special Collections

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In a famous study of The Great Cat Massacre, historian Robert Darnton tries to figure out why a group of apprentice printers living and working on Rue Saint-Séverin in Paris “massacred” cats in the late 1730s. Read the following quote from his writing on the subject, but think about #gamergate in the back of your mind while you...

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Ghosts of Races Past: Son Finds Father’s Ghost in Game

Jul 30, 14 Ghosts of Races Past: Son Finds Father’s Ghost in Game

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I remember the first time I learned that racing games were haunted. For me, it was one of the Mario Kart games. It is a rather straightforward solution to a technical problem. When you play single player games, it is really hard to get the AI of the game to behave like an actual player. AI is always a set of rules implemented to...

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