On May 7, 2021 at the 88th ACFAS congress, I delivered a presentation on replayability in video games in a conference organized by Simon Dor from University from Quebec in Abitibi-Témiscamingue and Julien Bazile from the University of Sherbrooke, entitled “Controlling the Past: Design and Critique of the Mechanics of
Since its founding in 2010, Play the Past has had the good fortune of hosting many enriching and far-ranging discussions on the intersection of history, cultural heritage, and games. In celebration of our 10th anniversary, we published this last November a brief account of the origins of Play the Past.
Ten years ago to this day, on November 17, 2010, Ethan Watrall officially launched a new blog, “Play the Past“, dedicated to a small community of scholars and enthusiasts, seeking an on-line venue to discuss ideas about the new culture of “gaming history”. Hosted by Watrall at Michigan State University’s
This interview is the part two of a three-part series on teaching historical game studies at the undergraduate level, and part one of our interview with researcher Julien Bazile. In this interview, we discuss with Julien his role in co-designing the HST 287 “History, video games and gamification” course, offered in
At Play the Past, we’ve had a long-standing interest in the intersection of history, games and education. Many of our current and legacy contributor hail from the world of education, and you can read them on as varied topics as video games and educational theory, gamification vs. game-based learning, educational