Notes from the Roman Camp

Apr 18, 17 Notes from the Roman Camp

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Setting the Stage Playing The Creative Assembly’s Rome: Total War (2004) is a manner of performing history. When the map loads, the Mediterranean world appears under a technicolor backdrop of young factions ready to be swallowed up by the Roman banners. The first playthrough only permits players to select among three Roman...

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At the Gates: An Interview with Jon Shafer

Feb 06, 13 At the Gates: An Interview with Jon Shafer

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I had the opportunity to sit down with Jon Shafer of Conifer Games last week. Some of you may know him as the modder turned lead game designer of a little game called Civilization V. Currently, he’s working on a new project called At the Gates, a single-player turn-based strategy game focused not on the rise of civilization,...

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Operation LAPIS: Iteration of the Collection

Aug 04, 11 Operation LAPIS: Iteration of the Collection

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In my previous post, I discussed the iteration of CARDs and the development of CARD-tamen™ Rome. This week, I want to return to the failed gamification attempt with the original carta collectionis mechanic. Why was it a failure? I had believed originally that we tapped into something powerful – the kind of grind-mechanic...

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Operation LAPIS: Iteration of the CARDs

Jul 21, 11 Operation LAPIS: Iteration of the CARDs

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A few months ago here at Play the Past, I wrote about the collection mechanic that’s a large part of the grammatical instruction in Operation LAPIS. The rewards for completing categories in that collection mechanic were those wonderful CARDs (digital only) that would then appear in their personal dossiers. From a certain point of...

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Operation LAPIS: the CODEX

Apr 07, 11 Operation LAPIS: the CODEX

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In past posts, I’ve taken Play the Past’s readers through an overview of Operation LAPIS, a look at the collaborative immersion element, and an extensive explanation of the collection mechanic. This week I’m going to walk you through another key component of Operation LAPIS: the CODEX.   The superlatively engaging RPG’s...

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