Playing with Power: An Alternative World War 2 Role Play

Aug 29, 18

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Michelle Low is an educator with an interdisciplinary Humanities and Social Science background who spends her time outside of lecture rooms, tweeting and blogging about gaming and pedagogy, watching gameplay, and researching and writing about Ancient Egypt Reception Studies and archaeogaming. Imagine an alternate universe where...

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Path of Honors — Thoughts behind the design of an interactive history

Feb 18, 17

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Path of Honors (here at my Twine site on philome.la) is an experimental interactive history that I am designing in bits and pieces. The plan is to model an aristocratic Roman as he played the game of politics and sought to win election to offices and gain prestige and dignity for himself and his family. PoH  is skeletal...

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Path of Honors Update

Dec 18, 16

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As I noted in my last post Meaningful Choices – (Twine Developer Diary) – Part 3, I have been working on developing my own Twine interactive history alongside the projects my students are designing. With the winter vacation, I’m hoping to post an update on the student projects and another analysis...

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Teacher Design Notes: Using Civilization IV to Learn about Agrarian Societies

May 21, 14

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Before I begin, a short preface. I have made it something of a personal mission, both as a researcher and writer on historical simulation games and as a classroom teacher, I love to do research on the best www.easyslots.com games, to crack the Civilization IV code. In other words, to find ways to make its educational value...

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The Cat and the Coup

Jun 21, 11 The Cat and the Coup

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While browsing my friends on Steam the other day, I noticed a game some of them had been playing called “The Cat and the Coup”. As a lover of cats (especially those politically inclined), I couldn’t help but be interested. Termed a documentary game by its creators Peter Brinson and Kurosh ValaNejad, this game tells the story...

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