Jeremy Antley

Jeremy Antley is a writer/student/gamer who received his MA in History with a focus on the Russian Imperial period from the University of Kansas in 2007.  While currently in the middle of researching the immigration of Russian Old Believers to Oregon in the mid-60′s for his doctoral ambitions, Jeremy also finds studying the life and culture of Russian peasants to be a fascinating topic.  He looks at topics of digital culture, games and, of course, Russian history at his blog, Peasant Muse.  Those interested in hearing the twitter ramblings of someone crazy enough to love Russian peasants would do well to check-out Jeremy’s handle- @jsantley.  Having played many epic games of Axis & Allies as an undergraduate, Jeremy now plays a variety of board and console (xbox 360) games with his friends in his current residence of Portland, Oregon.  Jeremy’s love of board games informs his current interest in how players modify their games and how looking at board games as platforms can inform historical inquiries.

Kevin Ballestrini

Kevin Ballestrini teaches Latin and Mythology at the Norwich Free Academy in Connecticut.  He has received an M.A. and B.A. in Classics from the University of Colorado and University of Connecticut respectively.  In addition to experience teaching in a traditional classroom setting, Kevin is deploying the first fully practomimetic introductory language course at the high school level this year in a section of Latin I.  He hopes that the experience will enhance student engagement and connection to life and culture in ancient Rome.  As an avid technology enthusiast, he maintains his blog, Techna Virumque Cano (http://kevinbal.blogspot.com) where he discusses the intersection of technology and his teaching.  Kevin is also the leader of a Lord of the Rings Online kinship and has a great interest in exploring how games contribute to the development of (online) communities just as the bardic tradition contributed to the development of ancient communities.  You can also find Kevin on Twitter at http://www.twitter.com/kballestrini.

Emily Joy Bembeneck

Emily Bembeneck is a Ph.D. candidate at the University of Michigan in the Department of Classical Studies. She primarily works on narrative and character development in ancient epic and modern video games, both graphical and text-based. Other interests of hers include the image of the hero, Greek tragedy and social catharsis, cultural and individual identity through play, immersion, and game design, She teaches classes in Latin, Greek and Roman history, ancient war and entertainment, among other things related to the Classical world  She is an active contributor at http://www.greywardens.com where she writes on the narrative structure of Bioware’s Dragon Age RPG franchise. Her current projects include working on images of Rome in ancient and modern culture, developing a Flash-based application that combines components of social play with narrative creation, and designing a Dragon Age module that explores Euripides’ Medea through post-primary narrative. When not being all academic and studious, she is likely either playing an elf in some virtual world or spending time with her two young sons. Find her online at Ada Play and on Twitter at http://www.twitter.com/adarel.

AngelaRCoxProfilePicAngela R. Cox

Angela R. Cox is a graduate student in the Ph.D. program in the English department at the University of Arkansas, where she teaches freshman composition. Her current research is on genre, multimodality, and fan culture. Angela specializes in literary approaches to video games and generally focuses on 20th century PC games as a literary period. She has done extensive research on games by Sierra On-Line. Angela can be found on Twitter @KQscholar.

 

Andrew D. Devenney

Andrew D. Devenney is trained historian currently serving as a Lecturer in the Department of Academic Advising and Assistance at Central Michigan Univerity in Mount Pleasant, Michigan. A life-long and avid gamer of both video and role-playing games, Andrew has found elements of game-based learning, new media, and the digital humanities unconsciously seeping into his classroom over the last few years. As such, he has begun to experiment relentlessly on his students with these new ideas, techniques, and shiny toys, and is having a grand time doing it. Sometime in the relatively near future, Andrew hopes to deploy a new course that will explore global history through the medium of gaming (which means the class may very well morph into a giant, heavily modded, credit-based game of Dungeons and Dragons). Andrew can be found online at http://andrewdevenney.net and on Twitter as @adevenney.

Shawn Graham

Shawn Graham is Assistant Professor of Digital Humanities in the Department of History at Carleton University in Ottawa, Canada. He’s been blogging as ‘The Electric Archaeologist‘ since 2007, documenting his interest & experiments in game-based learning, agent based modeling, and other aspects of digital media for archaeological teaching and research. On Twitter, he’s at http://www.twitter.com/electricarchaeo.  He’s published amongst other things a number of agent-based simulations on aspects of the Roman world, and has explored using Civilization mods in his distance-education classrooms. He received his PhD in Archaeology from the University of Reading in 2002, where he was interested in complexity & evolving networks in antiquity (especially in Rome). When he’s not geeking out over the latest tech toys or things archaeological, he is chief cider maker at Coronation Hall Cider Mills and playing Wii games with his family. If only there was wiiCivilization…

Peter Christiansen

Peter Christiansen is a PhD student at the University of Utah, where he teaches courses in videogame studies and new media.  Among other things, his research focuses on the videogame rhetoric, independent game development, and videogame modding.  He has been making games professionally in one way or another since 2005 and is currently the head game developer for the ASPIRE project, the outreach program for the Utah High Energy Astrophysics Institute, where he creates games to teach kids about physics.  In addition, he has worked on quite a few independent projects, including a number of entries in local and global game jams.  He plays a lot of Civilization and Minecraft, as well as a wide variety of boardgames.  Peter maintains a blog at www.peterchristiansen.org and is on twitter at @theturnipmaster.

 

DaveHeadDavid R. Hussey

David R. Hussey is a 4th year undergraduate student pursuing his Bachelor of Arts with Honours History at the University of Waterloo. He hopes to continue his studies into graduate school with a focus on video games and their connections to history. He enjoys the Legend of Zelda, Assassin’s Creed and Uncharted as well as many, many other games. David can be found on Twitter @Dave_Hussey.

 

Matthew Kirschenbaum

Matthew Kirschenbaum is Associate Professor in the Department of English at the University of Maryland, Associate Director of the Maryland Institute for Technology in the Humanities (MITH, an applied thinktank for the digital humanities), and Director of Digital Cultures and Creativity, a new “living/learning” program in the Honors College. Kirschenbaum speaks and writes often on topics in the digital humanities and new media; his work has received coverage in the Atlantic, New York Times, National Public Radio, Wired, Boing Boing, Slashdot, and the Chronicle of Higher Education. He has been pushing cardboard counters around on hexagonal grids since his early teens. See http://www.mkirschenbaum.net for more.

Katy Meyers

Katy Meyers is a graduate student in the Department of Anthropology,with a concentration in mortuary archaeology, at Michigan StateUniversity. She is currently a fellow in both the Cultural Heritage Informatics Initiative and the Campus Archaeology Program. She is also an editor of GradHacker, and the game designer for an Ancient Egyptbased mod of Civilization V. When she somehow finds free time she loves playing first person shooter and adventure video games, and is amajor fan of Milton-Bradley board game classics. She’s interested inthe role of games for outreach and education in archaeology and cultural heritage, as well as the biases they create. Katy can befound online at her blog http://www.bonesdontlie.com and on Twitter at @bonesdonotlie.

 

Jeremiah McCall

Jeremiah McCall has been teaching high school history for the past decade, mostly at Cincinnati Country Day School. His first professional love is high school teaching, especially designing instructional strategies that will engage and challenge his students to learn and grow. In addition to more conventional courses, Jeremiah also teaches senior elective on (tabletop) historical simulation design, and the intersection of serious games and contemporary global issues. Jeremiah’s primary training is in history with a PhD in ancient history from Ohio State University; he authored a book on the cavalry of the Roman Republic and is currently writing a historical biography of the Roman aristocrat M. Claudius Marcellus to be published by Pen and Sword press.  He has recently completed a guidebook for teachers who wish to use simulation games in the history class. Titled Gaming the Past: Using Video Games to Teach Secondary History, the book was published by Routledge in June, 2011. As an extension of his teaching philosophy — that history is primarily the study and evaluation of competing interpretations of the past — McCall has conducted numerous classroom implementations of historical simulations as historical interpretations. He maintains the website gamingthepast.net, one of the primary sites devoted to the use of historical simulations in classroom teaching. He also plays far more video games — particularly RPGs and strategy — than you’d think he could find time for.

Mummert_headshotJeff Mummert

Jeff Mummert is the Social Studies Department Chair at Hershey High School in Hershey, PA and teaches history at York College of Pennsylvania. Jeff is also the director of Submrge: Deeper Thinking About Games in Education, a site that promotes the use of games “as text” in K12 classrooms by reviewing commercial games, game-making platforms, and by offering game-based learning activities. Jeff also runs HistoriQuest, which develops educational resources and digital applications for historic sites. You can find him on twitter @jsmummert

Rob MacDougall

Rob MacDougall is Assistant Professor of History at the University of Western Ontario and Associate Director of UWO’s Centre for American Studies, where he teaches United States history, the history of technology, and digital history methods. His research centers on the history of communication–he has just written a book on the early days of the telephone and is beginning a new book on the circulation of bad ideas. He blogs sporadically at Old is the New New and is on the Twitter at http://twitter.com/robotnik. A life-long gamer, Rob is interested in the history of gaming and in using games and play to encourage more playful historical thinking. His own play is largely non-digital of late–tabletop RPGs with his gamer buddies and make-believe with his kids–but he looks forward to seeing how good computer games will have gotten by the time he gets tenure.

 

Rebecca Mir

Rebecca Mir is a museum educator, researcher, and writer at various institutions in New York City. She received an M.A. in Decorative Arts, Design History, and Material Culture from the Bard Graduate Center. She earned her Bachelor’s degree in Art History from Indiana University of Pennsylvania. Rebecca often thinks about how (and why) artifacts and cultures are (mis)represented in video games and how museums are using games to engage and educate audiences. She can be found on Twitter @mirseum.

 

Trevor Owens

Trevor Owens is a digital archivist with the National Digital Information Infrastructure and Preservation Program (NDIIP) at the Library of Congress and a doctoral student in the Graduate School of Education at George Mason University. Before joining the Library of Congress he worked as the community lead for the Zotero project at the Center for History and New Media helped organize the first two meetings of the Games, Learning, and Society Conference. He received a bachelors degree in the history of science form the University of Wisconsin, and a masters degree in American History with and emphasis on digital history from George Mason University.  Trevor has spent considerable amounts of time playing all iterations of Civilization, but is also a big fan of role playing games (everything from Earthbound to Fallout). Trevor has published on the history of children’s books about Einstein and Curie, the discursive practices of Civ Modders, and the role of digital research tools in scholarship and teaching. When not researching, writing, or gaming, he also enjoys playing the violin. Trevor can be found online at http://www.trevorowens.org and on Twitter at http://www.twitter.com/tjowens

royGilles Roy

Gilles is a graduate of the Game Design program at L’Institut National de l’Image et du Son (L’INIS) in Montreal, Quebec. He has worked for over 10 years as an educational content and design specialist at the National Film Board of Canada, with clients from the educational and cultural sectors. As a game critic, Gilles’ main areas of investigation are the politics of simulation, narrative design, self-reflexive play and game-based learning. Born in the Canadian prairies, Gilles moved to Montreal in 1999 to pursue studies in Greek philology at Concordia University. 15 years later, he now considers himself “un québécois d’adoption”. Aside from being a budding game designer, Gilles is also an avid reader of all things philosophical and historical, and keeps an active music career on the side. You can find him on the twittosphere @gillesroy.

 

Roger Travis

Roger Travis is an Associate Professor of Classics in the Department of Literatures, Cultures & Languages of the University of Connecticut. He is also the Director of the Video Games and Human Values Initiative at UConn, an interdisciplinary online nexus for scholarly activities like monthly symposia and “playversations.” He received his Bachelor’s degree in classics from Harvard College, and his Ph.D. in comparative literature from the University of California, Berkeley before arriving at UConn in 1997. He has published on Homeric epic, Greek tragedy, Greek historiography, the 19th C. British novel, HALO, and the massively-multiplayer online role-playing game He has been President of the Classical Association of New England and of the Classical Association of Connecticut. He writes the blog Living Epic about the fundamental connection between ancient epic and the narrative video game, and is a founder and contributor of the collaborative blog Play the Past. Roger also works on developing and studying a form of game-based learning, practomimetic learning, in which learners play the curriculum as an RPG wrapped in an ARG.

Mark Sample

Mark Sample is an Assistant Professor of contemporary literature and new media studies in the Department of English at George Mason University. In addition to his work on electronic literature, videogames, and code studies, Mark is an outspoken advocate of open source pedagogy and open source research. In recognition of his commitment to innovation in teaching, Mark was the recipient of George Mason’s 2010 Teaching Excellence Award. Mark is a regular contributor to ProfHacker, and can also be found online at samplereality.com or on Twitter as @samplereality.

 

 

Ethan Watrall

Ethan Watrall is an Assistant Professor in the Department of Anthropology and Associate Director of Matrix:The Center for Humane Arts, Letters & Social Sciences Online at Michigan State University.  In addition, Ethan is a Principal Investigator in the Games for Entertainment & Learning Lab, and co- founder of both the undergraduate Specialization and Game Design Development and the MA in Serious Game Design at Michigan State University. Ethan teaches (and has taught) in a wide variety of areas including cultural heritage informatics, ancient Egyptian social history & archaeology, archaeology and pop culture, user centered & user experience design, game design, serious game design, game studies. and history of various forms of popular and entertainment media (comics and digital games to name a few).  When he’s not being all professorial, he’s a world class comic book nerd (Killowog is so his favorite Green Lantern), a sci-fi dork (he’ll argue to the grave that Tom Baker is the best Doctor ever), and an avid player of all sorts of games (digital, board, and tabletop).  Ethan can be found online at http://www.captainprimate.com, and on Twitter at http://www.twitter.com/captain_primate